| ;(function() { |
| "use strict"; |
| |
| /** |
| * @license |
| * Copyright 2015 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| /** |
| * A component handler interface using the revealing module design pattern. |
| * More details on this design pattern here: |
| * https://github.com/jasonmayes/mdl-component-design-pattern |
| * |
| * @author Jason Mayes. |
| */ |
| /* exported componentHandler */ |
| |
| // Pre-defining the componentHandler interface, for closure documentation and |
| // static verification. |
| var componentHandler = { |
| /** |
| * Searches existing DOM for elements of our component type and upgrades them |
| * if they have not already been upgraded. |
| * |
| * @param {string=} optJsClass the programatic name of the element class we |
| * need to create a new instance of. |
| * @param {string=} optCssClass the name of the CSS class elements of this |
| * type will have. |
| */ |
| upgradeDom: function(optJsClass, optCssClass) {}, |
| /** |
| * Upgrades a specific element rather than all in the DOM. |
| * |
| * @param {!Element} element The element we wish to upgrade. |
| * @param {string=} optJsClass Optional name of the class we want to upgrade |
| * the element to. |
| */ |
| upgradeElement: function(element, optJsClass) {}, |
| /** |
| * Upgrades a specific list of elements rather than all in the DOM. |
| * |
| * @param {!Element|!Array<!Element>|!NodeList|!HTMLCollection} elements |
| * The elements we wish to upgrade. |
| */ |
| upgradeElements: function(elements) {}, |
| /** |
| * Upgrades all registered components found in the current DOM. This is |
| * automatically called on window load. |
| */ |
| upgradeAllRegistered: function() {}, |
| /** |
| * Allows user to be alerted to any upgrades that are performed for a given |
| * component type |
| * |
| * @param {string} jsClass The class name of the MDL component we wish |
| * to hook into for any upgrades performed. |
| * @param {function(!HTMLElement)} callback The function to call upon an |
| * upgrade. This function should expect 1 parameter - the HTMLElement which |
| * got upgraded. |
| */ |
| registerUpgradedCallback: function(jsClass, callback) {}, |
| /** |
| * Registers a class for future use and attempts to upgrade existing DOM. |
| * |
| * @param {componentHandler.ComponentConfigPublic} config the registration configuration |
| */ |
| register: function(config) {}, |
| /** |
| * Downgrade either a given node, an array of nodes, or a NodeList. |
| * |
| * @param {!Node|!Array<!Node>|!NodeList} nodes |
| */ |
| downgradeElements: function(nodes) {} |
| }; |
| |
| componentHandler = (function() { |
| 'use strict'; |
| |
| /** @type {!Array<componentHandler.ComponentConfig>} */ |
| var registeredComponents_ = []; |
| |
| /** @type {!Array<componentHandler.Component>} */ |
| var createdComponents_ = []; |
| |
| var componentConfigProperty_ = 'mdlComponentConfigInternal_'; |
| |
| /** |
| * Searches registered components for a class we are interested in using. |
| * Optionally replaces a match with passed object if specified. |
| * |
| * @param {string} name The name of a class we want to use. |
| * @param {componentHandler.ComponentConfig=} optReplace Optional object to replace match with. |
| * @return {!Object|boolean} |
| * @private |
| */ |
| function findRegisteredClass_(name, optReplace) { |
| for (var i = 0; i < registeredComponents_.length; i++) { |
| if (registeredComponents_[i].className === name) { |
| if (typeof optReplace !== 'undefined') { |
| registeredComponents_[i] = optReplace; |
| } |
| return registeredComponents_[i]; |
| } |
| } |
| return false; |
| } |
| |
| /** |
| * Returns an array of the classNames of the upgraded classes on the element. |
| * |
| * @param {!Element} element The element to fetch data from. |
| * @return {!Array<string>} |
| * @private |
| */ |
| function getUpgradedListOfElement_(element) { |
| var dataUpgraded = element.getAttribute('data-upgraded'); |
| // Use `['']` as default value to conform the `,name,name...` style. |
| return dataUpgraded === null ? [''] : dataUpgraded.split(','); |
| } |
| |
| /** |
| * Returns true if the given element has already been upgraded for the given |
| * class. |
| * |
| * @param {!Element} element The element we want to check. |
| * @param {string} jsClass The class to check for. |
| * @returns {boolean} |
| * @private |
| */ |
| function isElementUpgraded_(element, jsClass) { |
| var upgradedList = getUpgradedListOfElement_(element); |
| return upgradedList.indexOf(jsClass) !== -1; |
| } |
| |
| /** |
| * Create an event object. |
| * |
| * @param {string} eventType The type name of the event. |
| * @param {boolean} bubbles Whether the event should bubble up the DOM. |
| * @param {boolean} cancelable Whether the event can be canceled. |
| * @returns {!Event} |
| */ |
| function createEvent_(eventType, bubbles, cancelable) { |
| if ('CustomEvent' in window && typeof window.CustomEvent === 'function') { |
| return new CustomEvent(eventType, { |
| bubbles: bubbles, |
| cancelable: cancelable |
| }); |
| } else { |
| var ev = document.createEvent('Events'); |
| ev.initEvent(eventType, bubbles, cancelable); |
| return ev; |
| } |
| } |
| |
| /** |
| * Searches existing DOM for elements of our component type and upgrades them |
| * if they have not already been upgraded. |
| * |
| * @param {string=} optJsClass the programatic name of the element class we |
| * need to create a new instance of. |
| * @param {string=} optCssClass the name of the CSS class elements of this |
| * type will have. |
| */ |
| function upgradeDomInternal(optJsClass, optCssClass) { |
| if (typeof optJsClass === 'undefined' && |
| typeof optCssClass === 'undefined') { |
| for (var i = 0; i < registeredComponents_.length; i++) { |
| upgradeDomInternal(registeredComponents_[i].className, |
| registeredComponents_[i].cssClass); |
| } |
| } else { |
| var jsClass = /** @type {string} */ (optJsClass); |
| if (typeof optCssClass === 'undefined') { |
| var registeredClass = findRegisteredClass_(jsClass); |
| if (registeredClass) { |
| optCssClass = registeredClass.cssClass; |
| } |
| } |
| |
| var elements = document.querySelectorAll('.' + optCssClass); |
| for (var n = 0; n < elements.length; n++) { |
| upgradeElementInternal(elements[n], jsClass); |
| } |
| } |
| } |
| |
| /** |
| * Upgrades a specific element rather than all in the DOM. |
| * |
| * @param {!Element} element The element we wish to upgrade. |
| * @param {string=} optJsClass Optional name of the class we want to upgrade |
| * the element to. |
| */ |
| function upgradeElementInternal(element, optJsClass) { |
| // Verify argument type. |
| if (!(typeof element === 'object' && element instanceof Element)) { |
| throw new Error('Invalid argument provided to upgrade MDL element.'); |
| } |
| // Allow upgrade to be canceled by canceling emitted event. |
| var upgradingEv = createEvent_('mdl-componentupgrading', true, true); |
| element.dispatchEvent(upgradingEv); |
| if (upgradingEv.defaultPrevented) { |
| return; |
| } |
| |
| var upgradedList = getUpgradedListOfElement_(element); |
| var classesToUpgrade = []; |
| // If jsClass is not provided scan the registered components to find the |
| // ones matching the element's CSS classList. |
| if (!optJsClass) { |
| var classList = element.classList; |
| registeredComponents_.forEach(function(component) { |
| // Match CSS & Not to be upgraded & Not upgraded. |
| if (classList.contains(component.cssClass) && |
| classesToUpgrade.indexOf(component) === -1 && |
| !isElementUpgraded_(element, component.className)) { |
| classesToUpgrade.push(component); |
| } |
| }); |
| } else if (!isElementUpgraded_(element, optJsClass)) { |
| classesToUpgrade.push(findRegisteredClass_(optJsClass)); |
| } |
| |
| // Upgrade the element for each classes. |
| for (var i = 0, n = classesToUpgrade.length, registeredClass; i < n; i++) { |
| registeredClass = classesToUpgrade[i]; |
| if (registeredClass) { |
| // Mark element as upgraded. |
| upgradedList.push(registeredClass.className); |
| element.setAttribute('data-upgraded', upgradedList.join(',')); |
| var instance = new registeredClass.classConstructor(element); |
| instance[componentConfigProperty_] = registeredClass; |
| createdComponents_.push(instance); |
| // Call any callbacks the user has registered with this component type. |
| for (var j = 0, m = registeredClass.callbacks.length; j < m; j++) { |
| registeredClass.callbacks[j](element); |
| } |
| |
| if (registeredClass.widget) { |
| // Assign per element instance for control over API |
| element[registeredClass.className] = instance; |
| } |
| } else { |
| throw new Error( |
| 'Unable to find a registered component for the given class.'); |
| } |
| |
| var upgradedEv = createEvent_('mdl-componentupgraded', true, false); |
| element.dispatchEvent(upgradedEv); |
| } |
| } |
| |
| /** |
| * Upgrades a specific list of elements rather than all in the DOM. |
| * |
| * @param {!Element|!Array<!Element>|!NodeList|!HTMLCollection} elements |
| * The elements we wish to upgrade. |
| */ |
| function upgradeElementsInternal(elements) { |
| if (!Array.isArray(elements)) { |
| if (elements instanceof Element) { |
| elements = [elements]; |
| } else { |
| elements = Array.prototype.slice.call(elements); |
| } |
| } |
| for (var i = 0, n = elements.length, element; i < n; i++) { |
| element = elements[i]; |
| if (element instanceof HTMLElement) { |
| upgradeElementInternal(element); |
| if (element.children.length > 0) { |
| upgradeElementsInternal(element.children); |
| } |
| } |
| } |
| } |
| |
| /** |
| * Registers a class for future use and attempts to upgrade existing DOM. |
| * |
| * @param {componentHandler.ComponentConfigPublic} config |
| */ |
| function registerInternal(config) { |
| // In order to support both Closure-compiled and uncompiled code accessing |
| // this method, we need to allow for both the dot and array syntax for |
| // property access. You'll therefore see the `foo.bar || foo['bar']` |
| // pattern repeated across this method. |
| var widgetMissing = (typeof config.widget === 'undefined' && |
| typeof config['widget'] === 'undefined'); |
| var widget = true; |
| |
| if (!widgetMissing) { |
| widget = config.widget || config['widget']; |
| } |
| |
| var newConfig = /** @type {componentHandler.ComponentConfig} */ ({ |
| classConstructor: config.constructor || config['constructor'], |
| className: config.classAsString || config['classAsString'], |
| cssClass: config.cssClass || config['cssClass'], |
| widget: widget, |
| callbacks: [] |
| }); |
| |
| registeredComponents_.forEach(function(item) { |
| if (item.cssClass === newConfig.cssClass) { |
| throw new Error('The provided cssClass has already been registered: ' + item.cssClass); |
| } |
| if (item.className === newConfig.className) { |
| throw new Error('The provided className has already been registered'); |
| } |
| }); |
| |
| if (config.constructor.prototype |
| .hasOwnProperty(componentConfigProperty_)) { |
| throw new Error( |
| 'MDL component classes must not have ' + componentConfigProperty_ + |
| ' defined as a property.'); |
| } |
| |
| var found = findRegisteredClass_(config.classAsString, newConfig); |
| |
| if (!found) { |
| registeredComponents_.push(newConfig); |
| } |
| } |
| |
| /** |
| * Allows user to be alerted to any upgrades that are performed for a given |
| * component type |
| * |
| * @param {string} jsClass The class name of the MDL component we wish |
| * to hook into for any upgrades performed. |
| * @param {function(!HTMLElement)} callback The function to call upon an |
| * upgrade. This function should expect 1 parameter - the HTMLElement which |
| * got upgraded. |
| */ |
| function registerUpgradedCallbackInternal(jsClass, callback) { |
| var regClass = findRegisteredClass_(jsClass); |
| if (regClass) { |
| regClass.callbacks.push(callback); |
| } |
| } |
| |
| /** |
| * Upgrades all registered components found in the current DOM. This is |
| * automatically called on window load. |
| */ |
| function upgradeAllRegisteredInternal() { |
| for (var n = 0; n < registeredComponents_.length; n++) { |
| upgradeDomInternal(registeredComponents_[n].className); |
| } |
| } |
| |
| /** |
| * Check the component for the downgrade method. |
| * Execute if found. |
| * Remove component from createdComponents list. |
| * |
| * @param {?componentHandler.Component} component |
| */ |
| function deconstructComponentInternal(component) { |
| if (component) { |
| var componentIndex = createdComponents_.indexOf(component); |
| createdComponents_.splice(componentIndex, 1); |
| |
| var upgrades = component.element_.getAttribute('data-upgraded').split(','); |
| var componentPlace = upgrades.indexOf(component[componentConfigProperty_].classAsString); |
| upgrades.splice(componentPlace, 1); |
| component.element_.setAttribute('data-upgraded', upgrades.join(',')); |
| |
| var ev = createEvent_('mdl-componentdowngraded', true, false); |
| component.element_.dispatchEvent(ev); |
| } |
| } |
| |
| /** |
| * Downgrade either a given node, an array of nodes, or a NodeList. |
| * |
| * @param {!Node|!Array<!Node>|!NodeList} nodes |
| */ |
| function downgradeNodesInternal(nodes) { |
| /** |
| * Auxiliary function to downgrade a single node. |
| * @param {!Node} node the node to be downgraded |
| */ |
| var downgradeNode = function(node) { |
| createdComponents_.filter(function(item) { |
| return item.element_ === node; |
| }).forEach(deconstructComponentInternal); |
| }; |
| if (nodes instanceof Array || nodes instanceof NodeList) { |
| for (var n = 0; n < nodes.length; n++) { |
| downgradeNode(nodes[n]); |
| } |
| } else if (nodes instanceof Node) { |
| downgradeNode(nodes); |
| } else { |
| throw new Error('Invalid argument provided to downgrade MDL nodes.'); |
| } |
| } |
| |
| // Now return the functions that should be made public with their publicly |
| // facing names... |
| return { |
| upgradeDom: upgradeDomInternal, |
| upgradeElement: upgradeElementInternal, |
| upgradeElements: upgradeElementsInternal, |
| upgradeAllRegistered: upgradeAllRegisteredInternal, |
| registerUpgradedCallback: registerUpgradedCallbackInternal, |
| register: registerInternal, |
| downgradeElements: downgradeNodesInternal |
| }; |
| })(); |
| |
| /** |
| * Describes the type of a registered component type managed by |
| * componentHandler. Provided for benefit of the Closure compiler. |
| * |
| * @typedef {{ |
| * constructor: Function, |
| * classAsString: string, |
| * cssClass: string, |
| * widget: (string|boolean|undefined) |
| * }} |
| */ |
| componentHandler.ComponentConfigPublic; // jshint ignore:line |
| |
| /** |
| * Describes the type of a registered component type managed by |
| * componentHandler. Provided for benefit of the Closure compiler. |
| * |
| * @typedef {{ |
| * constructor: !Function, |
| * className: string, |
| * cssClass: string, |
| * widget: (string|boolean), |
| * callbacks: !Array<function(!HTMLElement)> |
| * }} |
| */ |
| componentHandler.ComponentConfig; // jshint ignore:line |
| |
| /** |
| * Created component (i.e., upgraded element) type as managed by |
| * componentHandler. Provided for benefit of the Closure compiler. |
| * |
| * @typedef {{ |
| * element_: !HTMLElement, |
| * className: string, |
| * classAsString: string, |
| * cssClass: string, |
| * widget: string |
| * }} |
| */ |
| componentHandler.Component; // jshint ignore:line |
| |
| // Export all symbols, for the benefit of Closure compiler. |
| // No effect on uncompiled code. |
| componentHandler['upgradeDom'] = componentHandler.upgradeDom; |
| componentHandler['upgradeElement'] = componentHandler.upgradeElement; |
| componentHandler['upgradeElements'] = componentHandler.upgradeElements; |
| componentHandler['upgradeAllRegistered'] = |
| componentHandler.upgradeAllRegistered; |
| componentHandler['registerUpgradedCallback'] = |
| componentHandler.registerUpgradedCallback; |
| componentHandler['register'] = componentHandler.register; |
| componentHandler['downgradeElements'] = componentHandler.downgradeElements; |
| window.componentHandler = componentHandler; |
| window['componentHandler'] = componentHandler; |
| |
| window.addEventListener('load', function() { |
| 'use strict'; |
| |
| /** |
| * Performs a "Cutting the mustard" test. If the browser supports the features |
| * tested, adds a mdl-js class to the <html> element. It then upgrades all MDL |
| * components requiring JavaScript. |
| */ |
| if ('classList' in document.createElement('div') && |
| 'querySelector' in document && |
| 'addEventListener' in window && Array.prototype.forEach) { |
| document.documentElement.classList.add('mdl-js'); |
| componentHandler.upgradeAllRegistered(); |
| } else { |
| /** |
| * Dummy function to avoid JS errors. |
| */ |
| componentHandler.upgradeElement = function() {}; |
| /** |
| * Dummy function to avoid JS errors. |
| */ |
| componentHandler.register = function() {}; |
| } |
| }); |
| |
| // Source: https://github.com/darius/requestAnimationFrame/blob/master/requestAnimationFrame.js |
| // Adapted from https://gist.github.com/paulirish/1579671 which derived from |
| // http://paulirish.com/2011/requestanimationframe-for-smart-animating/ |
| // http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating |
| // requestAnimationFrame polyfill by Erik Möller. |
| // Fixes from Paul Irish, Tino Zijdel, Andrew Mao, Klemen Slavič, Darius Bacon |
| // MIT license |
| if (!Date.now) { |
| /** |
| * Date.now polyfill. |
| * @return {number} the current Date |
| */ |
| Date.now = function () { |
| return new Date().getTime(); |
| }; |
| Date['now'] = Date.now; |
| } |
| var vendors = [ |
| 'webkit', |
| 'moz' |
| ]; |
| for (var i = 0; i < vendors.length && !window.requestAnimationFrame; ++i) { |
| var vp = vendors[i]; |
| window.requestAnimationFrame = window[vp + 'RequestAnimationFrame']; |
| window.cancelAnimationFrame = window[vp + 'CancelAnimationFrame'] || window[vp + 'CancelRequestAnimationFrame']; |
| window['requestAnimationFrame'] = window.requestAnimationFrame; |
| window['cancelAnimationFrame'] = window.cancelAnimationFrame; |
| } |
| if (/iP(ad|hone|od).*OS 6/.test(window.navigator.userAgent) || !window.requestAnimationFrame || !window.cancelAnimationFrame) { |
| var lastTime = 0; |
| /** |
| * requestAnimationFrame polyfill. |
| * @param {!Function} callback the callback function. |
| */ |
| window.requestAnimationFrame = function (callback) { |
| var now = Date.now(); |
| var nextTime = Math.max(lastTime + 16, now); |
| return setTimeout(function () { |
| callback(lastTime = nextTime); |
| }, nextTime - now); |
| }; |
| window.cancelAnimationFrame = clearTimeout; |
| window['requestAnimationFrame'] = window.requestAnimationFrame; |
| window['cancelAnimationFrame'] = window.cancelAnimationFrame; |
| } |
| /** |
| * @license |
| * Copyright 2015 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| /** |
| * Class constructor for Button MDL component. |
| * Implements MDL component design pattern defined at: |
| * https://github.com/jasonmayes/mdl-component-design-pattern |
| * |
| * @param {HTMLElement} element The element that will be upgraded. |
| */ |
| var MaterialButton = function MaterialButton(element) { |
| this.element_ = element; |
| // Initialize instance. |
| this.init(); |
| }; |
| window['MaterialButton'] = MaterialButton; |
| /** |
| * Store constants in one place so they can be updated easily. |
| * |
| * @enum {string | number} |
| * @private |
| */ |
| MaterialButton.prototype.Constant_ = {}; |
| /** |
| * Store strings for class names defined by this component that are used in |
| * JavaScript. This allows us to simply change it in one place should we |
| * decide to modify at a later date. |
| * |
| * @enum {string} |
| * @private |
| */ |
| MaterialButton.prototype.CssClasses_ = { |
| RIPPLE_EFFECT: 'mdl-js-ripple-effect', |
| RIPPLE_CONTAINER: 'mdl-button__ripple-container', |
| RIPPLE: 'mdl-ripple' |
| }; |
| /** |
| * Handle blur of element. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialButton.prototype.blurHandler_ = function (event) { |
| if (event) { |
| this.element_.blur(); |
| } |
| }; |
| // Public methods. |
| /** |
| * Disable button. |
| * |
| * @public |
| */ |
| MaterialButton.prototype.disable = function () { |
| this.element_.disabled = true; |
| }; |
| MaterialButton.prototype['disable'] = MaterialButton.prototype.disable; |
| /** |
| * Enable button. |
| * |
| * @public |
| */ |
| MaterialButton.prototype.enable = function () { |
| this.element_.disabled = false; |
| }; |
| MaterialButton.prototype['enable'] = MaterialButton.prototype.enable; |
| /** |
| * Initialize element. |
| */ |
| MaterialButton.prototype.init = function () { |
| if (this.element_) { |
| if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) { |
| var rippleContainer = document.createElement('span'); |
| rippleContainer.classList.add(this.CssClasses_.RIPPLE_CONTAINER); |
| this.rippleElement_ = document.createElement('span'); |
| this.rippleElement_.classList.add(this.CssClasses_.RIPPLE); |
| rippleContainer.appendChild(this.rippleElement_); |
| this.boundRippleBlurHandler = this.blurHandler_.bind(this); |
| this.rippleElement_.addEventListener('mouseup', this.boundRippleBlurHandler); |
| this.element_.appendChild(rippleContainer); |
| } |
| this.boundButtonBlurHandler = this.blurHandler_.bind(this); |
| this.element_.addEventListener('mouseup', this.boundButtonBlurHandler); |
| this.element_.addEventListener('mouseleave', this.boundButtonBlurHandler); |
| } |
| }; |
| // The component registers itself. It can assume componentHandler is available |
| // in the global scope. |
| componentHandler.register({ |
| constructor: MaterialButton, |
| classAsString: 'MaterialButton', |
| cssClass: 'mdl-js-button', |
| widget: true |
| }); |
| /** |
| * @license |
| * Copyright 2015 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| /** |
| * Class constructor for Checkbox MDL component. |
| * Implements MDL component design pattern defined at: |
| * https://github.com/jasonmayes/mdl-component-design-pattern |
| * |
| * @constructor |
| * @param {HTMLElement} element The element that will be upgraded. |
| */ |
| var MaterialCheckbox = function MaterialCheckbox(element) { |
| this.element_ = element; |
| // Initialize instance. |
| this.init(); |
| }; |
| window['MaterialCheckbox'] = MaterialCheckbox; |
| /** |
| * Store constants in one place so they can be updated easily. |
| * |
| * @enum {string | number} |
| * @private |
| */ |
| MaterialCheckbox.prototype.Constant_ = { TINY_TIMEOUT: 0.001 }; |
| /** |
| * Store strings for class names defined by this component that are used in |
| * JavaScript. This allows us to simply change it in one place should we |
| * decide to modify at a later date. |
| * |
| * @enum {string} |
| * @private |
| */ |
| MaterialCheckbox.prototype.CssClasses_ = { |
| INPUT: 'mdl-checkbox__input', |
| BOX_OUTLINE: 'mdl-checkbox__box-outline', |
| FOCUS_HELPER: 'mdl-checkbox__focus-helper', |
| TICK_OUTLINE: 'mdl-checkbox__tick-outline', |
| RIPPLE_EFFECT: 'mdl-js-ripple-effect', |
| RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events', |
| RIPPLE_CONTAINER: 'mdl-checkbox__ripple-container', |
| RIPPLE_CENTER: 'mdl-ripple--center', |
| RIPPLE: 'mdl-ripple', |
| IS_FOCUSED: 'is-focused', |
| IS_DISABLED: 'is-disabled', |
| IS_CHECKED: 'is-checked', |
| IS_UPGRADED: 'is-upgraded' |
| }; |
| /** |
| * Handle change of state. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialCheckbox.prototype.onChange_ = function (event) { |
| this.updateClasses_(); |
| }; |
| /** |
| * Handle focus of element. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialCheckbox.prototype.onFocus_ = function (event) { |
| this.element_.classList.add(this.CssClasses_.IS_FOCUSED); |
| }; |
| /** |
| * Handle lost focus of element. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialCheckbox.prototype.onBlur_ = function (event) { |
| this.element_.classList.remove(this.CssClasses_.IS_FOCUSED); |
| }; |
| /** |
| * Handle mouseup. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialCheckbox.prototype.onMouseUp_ = function (event) { |
| this.blur_(); |
| }; |
| /** |
| * Handle class updates. |
| * |
| * @private |
| */ |
| MaterialCheckbox.prototype.updateClasses_ = function () { |
| this.checkDisabled(); |
| this.checkToggleState(); |
| }; |
| /** |
| * Add blur. |
| * |
| * @private |
| */ |
| MaterialCheckbox.prototype.blur_ = function () { |
| // TODO: figure out why there's a focus event being fired after our blur, |
| // so that we can avoid this hack. |
| window.setTimeout(function () { |
| this.inputElement_.blur(); |
| }.bind(this), this.Constant_.TINY_TIMEOUT); |
| }; |
| // Public methods. |
| /** |
| * Check the inputs toggle state and update display. |
| * |
| * @public |
| */ |
| MaterialCheckbox.prototype.checkToggleState = function () { |
| if (this.inputElement_.checked) { |
| this.element_.classList.add(this.CssClasses_.IS_CHECKED); |
| } else { |
| this.element_.classList.remove(this.CssClasses_.IS_CHECKED); |
| } |
| }; |
| MaterialCheckbox.prototype['checkToggleState'] = MaterialCheckbox.prototype.checkToggleState; |
| /** |
| * Check the inputs disabled state and update display. |
| * |
| * @public |
| */ |
| MaterialCheckbox.prototype.checkDisabled = function () { |
| if (this.inputElement_.disabled) { |
| this.element_.classList.add(this.CssClasses_.IS_DISABLED); |
| } else { |
| this.element_.classList.remove(this.CssClasses_.IS_DISABLED); |
| } |
| }; |
| MaterialCheckbox.prototype['checkDisabled'] = MaterialCheckbox.prototype.checkDisabled; |
| /** |
| * Disable checkbox. |
| * |
| * @public |
| */ |
| MaterialCheckbox.prototype.disable = function () { |
| this.inputElement_.disabled = true; |
| this.updateClasses_(); |
| }; |
| MaterialCheckbox.prototype['disable'] = MaterialCheckbox.prototype.disable; |
| /** |
| * Enable checkbox. |
| * |
| * @public |
| */ |
| MaterialCheckbox.prototype.enable = function () { |
| this.inputElement_.disabled = false; |
| this.updateClasses_(); |
| }; |
| MaterialCheckbox.prototype['enable'] = MaterialCheckbox.prototype.enable; |
| /** |
| * Check checkbox. |
| * |
| * @public |
| */ |
| MaterialCheckbox.prototype.check = function () { |
| this.inputElement_.checked = true; |
| this.updateClasses_(); |
| }; |
| MaterialCheckbox.prototype['check'] = MaterialCheckbox.prototype.check; |
| /** |
| * Uncheck checkbox. |
| * |
| * @public |
| */ |
| MaterialCheckbox.prototype.uncheck = function () { |
| this.inputElement_.checked = false; |
| this.updateClasses_(); |
| }; |
| MaterialCheckbox.prototype['uncheck'] = MaterialCheckbox.prototype.uncheck; |
| /** |
| * Initialize element. |
| */ |
| MaterialCheckbox.prototype.init = function () { |
| if (this.element_) { |
| this.inputElement_ = this.element_.querySelector('.' + this.CssClasses_.INPUT); |
| var boxOutline = document.createElement('span'); |
| boxOutline.classList.add(this.CssClasses_.BOX_OUTLINE); |
| var tickContainer = document.createElement('span'); |
| tickContainer.classList.add(this.CssClasses_.FOCUS_HELPER); |
| var tickOutline = document.createElement('span'); |
| tickOutline.classList.add(this.CssClasses_.TICK_OUTLINE); |
| boxOutline.appendChild(tickOutline); |
| this.element_.appendChild(tickContainer); |
| this.element_.appendChild(boxOutline); |
| if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) { |
| this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS); |
| this.rippleContainerElement_ = document.createElement('span'); |
| this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER); |
| this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_EFFECT); |
| this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER); |
| this.boundRippleMouseUp = this.onMouseUp_.bind(this); |
| this.rippleContainerElement_.addEventListener('mouseup', this.boundRippleMouseUp); |
| var ripple = document.createElement('span'); |
| ripple.classList.add(this.CssClasses_.RIPPLE); |
| this.rippleContainerElement_.appendChild(ripple); |
| this.element_.appendChild(this.rippleContainerElement_); |
| } |
| this.boundInputOnChange = this.onChange_.bind(this); |
| this.boundInputOnFocus = this.onFocus_.bind(this); |
| this.boundInputOnBlur = this.onBlur_.bind(this); |
| this.boundElementMouseUp = this.onMouseUp_.bind(this); |
| this.inputElement_.addEventListener('change', this.boundInputOnChange); |
| this.inputElement_.addEventListener('focus', this.boundInputOnFocus); |
| this.inputElement_.addEventListener('blur', this.boundInputOnBlur); |
| this.element_.addEventListener('mouseup', this.boundElementMouseUp); |
| this.updateClasses_(); |
| this.element_.classList.add(this.CssClasses_.IS_UPGRADED); |
| } |
| }; |
| // The component registers itself. It can assume componentHandler is available |
| // in the global scope. |
| componentHandler.register({ |
| constructor: MaterialCheckbox, |
| classAsString: 'MaterialCheckbox', |
| cssClass: 'mdl-js-checkbox', |
| widget: true |
| }); |
| /** |
| * @license |
| * Copyright 2015 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| /** |
| * Class constructor for icon toggle MDL component. |
| * Implements MDL component design pattern defined at: |
| * https://github.com/jasonmayes/mdl-component-design-pattern |
| * |
| * @constructor |
| * @param {HTMLElement} element The element that will be upgraded. |
| */ |
| var MaterialIconToggle = function MaterialIconToggle(element) { |
| this.element_ = element; |
| // Initialize instance. |
| this.init(); |
| }; |
| window['MaterialIconToggle'] = MaterialIconToggle; |
| /** |
| * Store constants in one place so they can be updated easily. |
| * |
| * @enum {string | number} |
| * @private |
| */ |
| MaterialIconToggle.prototype.Constant_ = { TINY_TIMEOUT: 0.001 }; |
| /** |
| * Store strings for class names defined by this component that are used in |
| * JavaScript. This allows us to simply change it in one place should we |
| * decide to modify at a later date. |
| * |
| * @enum {string} |
| * @private |
| */ |
| MaterialIconToggle.prototype.CssClasses_ = { |
| INPUT: 'mdl-icon-toggle__input', |
| JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect', |
| RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events', |
| RIPPLE_CONTAINER: 'mdl-icon-toggle__ripple-container', |
| RIPPLE_CENTER: 'mdl-ripple--center', |
| RIPPLE: 'mdl-ripple', |
| IS_FOCUSED: 'is-focused', |
| IS_DISABLED: 'is-disabled', |
| IS_CHECKED: 'is-checked' |
| }; |
| /** |
| * Handle change of state. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialIconToggle.prototype.onChange_ = function (event) { |
| this.updateClasses_(); |
| }; |
| /** |
| * Handle focus of element. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialIconToggle.prototype.onFocus_ = function (event) { |
| this.element_.classList.add(this.CssClasses_.IS_FOCUSED); |
| }; |
| /** |
| * Handle lost focus of element. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialIconToggle.prototype.onBlur_ = function (event) { |
| this.element_.classList.remove(this.CssClasses_.IS_FOCUSED); |
| }; |
| /** |
| * Handle mouseup. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialIconToggle.prototype.onMouseUp_ = function (event) { |
| this.blur_(); |
| }; |
| /** |
| * Handle class updates. |
| * |
| * @private |
| */ |
| MaterialIconToggle.prototype.updateClasses_ = function () { |
| this.checkDisabled(); |
| this.checkToggleState(); |
| }; |
| /** |
| * Add blur. |
| * |
| * @private |
| */ |
| MaterialIconToggle.prototype.blur_ = function () { |
| // TODO: figure out why there's a focus event being fired after our blur, |
| // so that we can avoid this hack. |
| window.setTimeout(function () { |
| this.inputElement_.blur(); |
| }.bind(this), this.Constant_.TINY_TIMEOUT); |
| }; |
| // Public methods. |
| /** |
| * Check the inputs toggle state and update display. |
| * |
| * @public |
| */ |
| MaterialIconToggle.prototype.checkToggleState = function () { |
| if (this.inputElement_.checked) { |
| this.element_.classList.add(this.CssClasses_.IS_CHECKED); |
| } else { |
| this.element_.classList.remove(this.CssClasses_.IS_CHECKED); |
| } |
| }; |
| MaterialIconToggle.prototype['checkToggleState'] = MaterialIconToggle.prototype.checkToggleState; |
| /** |
| * Check the inputs disabled state and update display. |
| * |
| * @public |
| */ |
| MaterialIconToggle.prototype.checkDisabled = function () { |
| if (this.inputElement_.disabled) { |
| this.element_.classList.add(this.CssClasses_.IS_DISABLED); |
| } else { |
| this.element_.classList.remove(this.CssClasses_.IS_DISABLED); |
| } |
| }; |
| MaterialIconToggle.prototype['checkDisabled'] = MaterialIconToggle.prototype.checkDisabled; |
| /** |
| * Disable icon toggle. |
| * |
| * @public |
| */ |
| MaterialIconToggle.prototype.disable = function () { |
| this.inputElement_.disabled = true; |
| this.updateClasses_(); |
| }; |
| MaterialIconToggle.prototype['disable'] = MaterialIconToggle.prototype.disable; |
| /** |
| * Enable icon toggle. |
| * |
| * @public |
| */ |
| MaterialIconToggle.prototype.enable = function () { |
| this.inputElement_.disabled = false; |
| this.updateClasses_(); |
| }; |
| MaterialIconToggle.prototype['enable'] = MaterialIconToggle.prototype.enable; |
| /** |
| * Check icon toggle. |
| * |
| * @public |
| */ |
| MaterialIconToggle.prototype.check = function () { |
| this.inputElement_.checked = true; |
| this.updateClasses_(); |
| }; |
| MaterialIconToggle.prototype['check'] = MaterialIconToggle.prototype.check; |
| /** |
| * Uncheck icon toggle. |
| * |
| * @public |
| */ |
| MaterialIconToggle.prototype.uncheck = function () { |
| this.inputElement_.checked = false; |
| this.updateClasses_(); |
| }; |
| MaterialIconToggle.prototype['uncheck'] = MaterialIconToggle.prototype.uncheck; |
| /** |
| * Initialize element. |
| */ |
| MaterialIconToggle.prototype.init = function () { |
| if (this.element_) { |
| this.inputElement_ = this.element_.querySelector('.' + this.CssClasses_.INPUT); |
| if (this.element_.classList.contains(this.CssClasses_.JS_RIPPLE_EFFECT)) { |
| this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS); |
| this.rippleContainerElement_ = document.createElement('span'); |
| this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER); |
| this.rippleContainerElement_.classList.add(this.CssClasses_.JS_RIPPLE_EFFECT); |
| this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER); |
| this.boundRippleMouseUp = this.onMouseUp_.bind(this); |
| this.rippleContainerElement_.addEventListener('mouseup', this.boundRippleMouseUp); |
| var ripple = document.createElement('span'); |
| ripple.classList.add(this.CssClasses_.RIPPLE); |
| this.rippleContainerElement_.appendChild(ripple); |
| this.element_.appendChild(this.rippleContainerElement_); |
| } |
| this.boundInputOnChange = this.onChange_.bind(this); |
| this.boundInputOnFocus = this.onFocus_.bind(this); |
| this.boundInputOnBlur = this.onBlur_.bind(this); |
| this.boundElementOnMouseUp = this.onMouseUp_.bind(this); |
| this.inputElement_.addEventListener('change', this.boundInputOnChange); |
| this.inputElement_.addEventListener('focus', this.boundInputOnFocus); |
| this.inputElement_.addEventListener('blur', this.boundInputOnBlur); |
| this.element_.addEventListener('mouseup', this.boundElementOnMouseUp); |
| this.updateClasses_(); |
| this.element_.classList.add('is-upgraded'); |
| } |
| }; |
| // The component registers itself. It can assume componentHandler is available |
| // in the global scope. |
| componentHandler.register({ |
| constructor: MaterialIconToggle, |
| classAsString: 'MaterialIconToggle', |
| cssClass: 'mdl-js-icon-toggle', |
| widget: true |
| }); |
| /** |
| * @license |
| * Copyright 2015 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| /** |
| * Class constructor for dropdown MDL component. |
| * Implements MDL component design pattern defined at: |
| * https://github.com/jasonmayes/mdl-component-design-pattern |
| * |
| * @constructor |
| * @param {HTMLElement} element The element that will be upgraded. |
| */ |
| var MaterialMenu = function MaterialMenu(element) { |
| this.element_ = element; |
| // Initialize instance. |
| this.init(); |
| }; |
| window['MaterialMenu'] = MaterialMenu; |
| /** |
| * Store constants in one place so they can be updated easily. |
| * |
| * @enum {string | number} |
| * @private |
| */ |
| MaterialMenu.prototype.Constant_ = { |
| // Total duration of the menu animation. |
| TRANSITION_DURATION_SECONDS: 0.3, |
| // The fraction of the total duration we want to use for menu item animations. |
| TRANSITION_DURATION_FRACTION: 0.8, |
| // How long the menu stays open after choosing an option (so the user can see |
| // the ripple). |
| CLOSE_TIMEOUT: 150 |
| }; |
| /** |
| * Keycodes, for code readability. |
| * |
| * @enum {number} |
| * @private |
| */ |
| MaterialMenu.prototype.Keycodes_ = { |
| ENTER: 13, |
| ESCAPE: 27, |
| SPACE: 32, |
| UP_ARROW: 38, |
| DOWN_ARROW: 40 |
| }; |
| /** |
| * Store strings for class names defined by this component that are used in |
| * JavaScript. This allows us to simply change it in one place should we |
| * decide to modify at a later date. |
| * |
| * @enum {string} |
| * @private |
| */ |
| MaterialMenu.prototype.CssClasses_ = { |
| CONTAINER: 'mdl-menu__container', |
| OUTLINE: 'mdl-menu__outline', |
| ITEM: 'mdl-menu__item', |
| ITEM_RIPPLE_CONTAINER: 'mdl-menu__item-ripple-container', |
| RIPPLE_EFFECT: 'mdl-js-ripple-effect', |
| RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events', |
| RIPPLE: 'mdl-ripple', |
| // Statuses |
| IS_UPGRADED: 'is-upgraded', |
| IS_VISIBLE: 'is-visible', |
| IS_ANIMATING: 'is-animating', |
| // Alignment options |
| BOTTOM_LEFT: 'mdl-menu--bottom-left', |
| // This is the default. |
| BOTTOM_RIGHT: 'mdl-menu--bottom-right', |
| TOP_LEFT: 'mdl-menu--top-left', |
| TOP_RIGHT: 'mdl-menu--top-right', |
| UNALIGNED: 'mdl-menu--unaligned' |
| }; |
| /** |
| * Initialize element. |
| */ |
| MaterialMenu.prototype.init = function () { |
| if (this.element_) { |
| // Create container for the menu. |
| var container = document.createElement('div'); |
| container.classList.add(this.CssClasses_.CONTAINER); |
| this.element_.parentElement.insertBefore(container, this.element_); |
| this.element_.parentElement.removeChild(this.element_); |
| container.appendChild(this.element_); |
| this.container_ = container; |
| // Create outline for the menu (shadow and background). |
| var outline = document.createElement('div'); |
| outline.classList.add(this.CssClasses_.OUTLINE); |
| this.outline_ = outline; |
| container.insertBefore(outline, this.element_); |
| // Find the "for" element and bind events to it. |
| var forElId = this.element_.getAttribute('for') || this.element_.getAttribute('data-mdl-for'); |
| var forEl = null; |
| if (forElId) { |
| forEl = document.getElementById(forElId); |
| if (forEl) { |
| this.forElement_ = forEl; |
| forEl.addEventListener('click', this.handleForClick_.bind(this)); |
| forEl.addEventListener('keydown', this.handleForKeyboardEvent_.bind(this)); |
| } |
| } |
| var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM); |
| this.boundItemKeydown_ = this.handleItemKeyboardEvent_.bind(this); |
| this.boundItemClick_ = this.handleItemClick_.bind(this); |
| for (var i = 0; i < items.length; i++) { |
| // Add a listener to each menu item. |
| items[i].addEventListener('click', this.boundItemClick_); |
| // Add a tab index to each menu item. |
| items[i].tabIndex = '-1'; |
| // Add a keyboard listener to each menu item. |
| items[i].addEventListener('keydown', this.boundItemKeydown_); |
| } |
| // Add ripple classes to each item, if the user has enabled ripples. |
| if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) { |
| this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS); |
| for (i = 0; i < items.length; i++) { |
| var item = items[i]; |
| var rippleContainer = document.createElement('span'); |
| rippleContainer.classList.add(this.CssClasses_.ITEM_RIPPLE_CONTAINER); |
| var ripple = document.createElement('span'); |
| ripple.classList.add(this.CssClasses_.RIPPLE); |
| rippleContainer.appendChild(ripple); |
| item.appendChild(rippleContainer); |
| item.classList.add(this.CssClasses_.RIPPLE_EFFECT); |
| } |
| } |
| // Copy alignment classes to the container, so the outline can use them. |
| if (this.element_.classList.contains(this.CssClasses_.BOTTOM_LEFT)) { |
| this.outline_.classList.add(this.CssClasses_.BOTTOM_LEFT); |
| } |
| if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) { |
| this.outline_.classList.add(this.CssClasses_.BOTTOM_RIGHT); |
| } |
| if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) { |
| this.outline_.classList.add(this.CssClasses_.TOP_LEFT); |
| } |
| if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) { |
| this.outline_.classList.add(this.CssClasses_.TOP_RIGHT); |
| } |
| if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) { |
| this.outline_.classList.add(this.CssClasses_.UNALIGNED); |
| } |
| container.classList.add(this.CssClasses_.IS_UPGRADED); |
| } |
| }; |
| /** |
| * Handles a click on the "for" element, by positioning the menu and then |
| * toggling it. |
| * |
| * @param {Event} evt The event that fired. |
| * @private |
| */ |
| MaterialMenu.prototype.handleForClick_ = function (evt) { |
| if (this.element_ && this.forElement_) { |
| var rect = this.forElement_.getBoundingClientRect(); |
| var forRect = this.forElement_.parentElement.getBoundingClientRect(); |
| if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) { |
| } else if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) { |
| // Position below the "for" element, aligned to its right. |
| this.container_.style.right = forRect.right - rect.right + 'px'; |
| this.container_.style.top = this.forElement_.offsetTop + this.forElement_.offsetHeight + 'px'; |
| } else if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) { |
| // Position above the "for" element, aligned to its left. |
| this.container_.style.left = this.forElement_.offsetLeft + 'px'; |
| this.container_.style.bottom = forRect.bottom - rect.top + 'px'; |
| } else if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) { |
| // Position above the "for" element, aligned to its right. |
| this.container_.style.right = forRect.right - rect.right + 'px'; |
| this.container_.style.bottom = forRect.bottom - rect.top + 'px'; |
| } else { |
| // Default: position below the "for" element, aligned to its left. |
| this.container_.style.left = this.forElement_.offsetLeft + 'px'; |
| this.container_.style.top = this.forElement_.offsetTop + this.forElement_.offsetHeight + 'px'; |
| } |
| } |
| this.toggle(evt); |
| }; |
| /** |
| * Handles a keyboard event on the "for" element. |
| * |
| * @param {Event} evt The event that fired. |
| * @private |
| */ |
| MaterialMenu.prototype.handleForKeyboardEvent_ = function (evt) { |
| if (this.element_ && this.container_ && this.forElement_) { |
| var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM + ':not([disabled])'); |
| if (items && items.length > 0 && this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) { |
| if (evt.keyCode === this.Keycodes_.UP_ARROW) { |
| evt.preventDefault(); |
| items[items.length - 1].focus(); |
| } else if (evt.keyCode === this.Keycodes_.DOWN_ARROW) { |
| evt.preventDefault(); |
| items[0].focus(); |
| } |
| } |
| } |
| }; |
| /** |
| * Handles a keyboard event on an item. |
| * |
| * @param {Event} evt The event that fired. |
| * @private |
| */ |
| MaterialMenu.prototype.handleItemKeyboardEvent_ = function (evt) { |
| if (this.element_ && this.container_) { |
| var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM + ':not([disabled])'); |
| if (items && items.length > 0 && this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) { |
| var currentIndex = Array.prototype.slice.call(items).indexOf(evt.target); |
| if (evt.keyCode === this.Keycodes_.UP_ARROW) { |
| evt.preventDefault(); |
| if (currentIndex > 0) { |
| items[currentIndex - 1].focus(); |
| } else { |
| items[items.length - 1].focus(); |
| } |
| } else if (evt.keyCode === this.Keycodes_.DOWN_ARROW) { |
| evt.preventDefault(); |
| if (items.length > currentIndex + 1) { |
| items[currentIndex + 1].focus(); |
| } else { |
| items[0].focus(); |
| } |
| } else if (evt.keyCode === this.Keycodes_.SPACE || evt.keyCode === this.Keycodes_.ENTER) { |
| evt.preventDefault(); |
| // Send mousedown and mouseup to trigger ripple. |
| var e = new MouseEvent('mousedown'); |
| evt.target.dispatchEvent(e); |
| e = new MouseEvent('mouseup'); |
| evt.target.dispatchEvent(e); |
| // Send click. |
| evt.target.click(); |
| } else if (evt.keyCode === this.Keycodes_.ESCAPE) { |
| evt.preventDefault(); |
| this.hide(); |
| } |
| } |
| } |
| }; |
| /** |
| * Handles a click event on an item. |
| * |
| * @param {Event} evt The event that fired. |
| * @private |
| */ |
| MaterialMenu.prototype.handleItemClick_ = function (evt) { |
| if (evt.target.hasAttribute('disabled')) { |
| evt.stopPropagation(); |
| } else { |
| // Wait some time before closing menu, so the user can see the ripple. |
| this.closing_ = true; |
| window.setTimeout(function (evt) { |
| this.hide(); |
| this.closing_ = false; |
| }.bind(this), this.Constant_.CLOSE_TIMEOUT); |
| } |
| }; |
| /** |
| * Calculates the initial clip (for opening the menu) or final clip (for closing |
| * it), and applies it. This allows us to animate from or to the correct point, |
| * that is, the point it's aligned to in the "for" element. |
| * |
| * @param {number} height Height of the clip rectangle |
| * @param {number} width Width of the clip rectangle |
| * @private |
| */ |
| MaterialMenu.prototype.applyClip_ = function (height, width) { |
| if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) { |
| // Do not clip. |
| this.element_.style.clip = ''; |
| } else if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) { |
| // Clip to the top right corner of the menu. |
| this.element_.style.clip = 'rect(0 ' + width + 'px ' + '0 ' + width + 'px)'; |
| } else if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) { |
| // Clip to the bottom left corner of the menu. |
| this.element_.style.clip = 'rect(' + height + 'px 0 ' + height + 'px 0)'; |
| } else if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) { |
| // Clip to the bottom right corner of the menu. |
| this.element_.style.clip = 'rect(' + height + 'px ' + width + 'px ' + height + 'px ' + width + 'px)'; |
| } else { |
| // Default: do not clip (same as clipping to the top left corner). |
| this.element_.style.clip = ''; |
| } |
| }; |
| /** |
| * Cleanup function to remove animation listeners. |
| * |
| * @param {Event} evt |
| * @private |
| */ |
| MaterialMenu.prototype.removeAnimationEndListener_ = function (evt) { |
| evt.target.classList.remove(MaterialMenu.prototype.CssClasses_.IS_ANIMATING); |
| }; |
| /** |
| * Adds an event listener to clean up after the animation ends. |
| * |
| * @private |
| */ |
| MaterialMenu.prototype.addAnimationEndListener_ = function () { |
| this.element_.addEventListener('transitionend', this.removeAnimationEndListener_); |
| this.element_.addEventListener('webkitTransitionEnd', this.removeAnimationEndListener_); |
| }; |
| /** |
| * Displays the menu. |
| * |
| * @public |
| */ |
| MaterialMenu.prototype.show = function (evt) { |
| if (this.element_ && this.container_ && this.outline_) { |
| // Measure the inner element. |
| var height = this.element_.getBoundingClientRect().height; |
| var width = this.element_.getBoundingClientRect().width; |
| // Apply the inner element's size to the container and outline. |
| this.container_.style.width = width + 'px'; |
| this.container_.style.height = height + 'px'; |
| this.outline_.style.width = width + 'px'; |
| this.outline_.style.height = height + 'px'; |
| var transitionDuration = this.Constant_.TRANSITION_DURATION_SECONDS * this.Constant_.TRANSITION_DURATION_FRACTION; |
| // Calculate transition delays for individual menu items, so that they fade |
| // in one at a time. |
| var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM); |
| for (var i = 0; i < items.length; i++) { |
| var itemDelay = null; |
| if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT) || this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) { |
| itemDelay = (height - items[i].offsetTop - items[i].offsetHeight) / height * transitionDuration + 's'; |
| } else { |
| itemDelay = items[i].offsetTop / height * transitionDuration + 's'; |
| } |
| items[i].style.transitionDelay = itemDelay; |
| } |
| // Apply the initial clip to the text before we start animating. |
| this.applyClip_(height, width); |
| // Wait for the next frame, turn on animation, and apply the final clip. |
| // Also make it visible. This triggers the transitions. |
| window.requestAnimationFrame(function () { |
| this.element_.classList.add(this.CssClasses_.IS_ANIMATING); |
| this.element_.style.clip = 'rect(0 ' + width + 'px ' + height + 'px 0)'; |
| this.container_.classList.add(this.CssClasses_.IS_VISIBLE); |
| }.bind(this)); |
| // Clean up after the animation is complete. |
| this.addAnimationEndListener_(); |
| // Add a click listener to the document, to close the menu. |
| var callback = function (e) { |
| // Check to see if the document is processing the same event that |
| // displayed the menu in the first place. If so, do nothing. |
| // Also check to see if the menu is in the process of closing itself, and |
| // do nothing in that case. |
| // Also check if the clicked element is a menu item |
| // if so, do nothing. |
| if (e !== evt && !this.closing_ && e.target.parentNode !== this.element_) { |
| document.removeEventListener('click', callback); |
| this.hide(); |
| } |
| }.bind(this); |
| document.addEventListener('click', callback); |
| } |
| }; |
| MaterialMenu.prototype['show'] = MaterialMenu.prototype.show; |
| /** |
| * Hides the menu. |
| * |
| * @public |
| */ |
| MaterialMenu.prototype.hide = function () { |
| if (this.element_ && this.container_ && this.outline_) { |
| var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM); |
| // Remove all transition delays; menu items fade out concurrently. |
| for (var i = 0; i < items.length; i++) { |
| items[i].style.removeProperty('transition-delay'); |
| } |
| // Measure the inner element. |
| var rect = this.element_.getBoundingClientRect(); |
| var height = rect.height; |
| var width = rect.width; |
| // Turn on animation, and apply the final clip. Also make invisible. |
| // This triggers the transitions. |
| this.element_.classList.add(this.CssClasses_.IS_ANIMATING); |
| this.applyClip_(height, width); |
| this.container_.classList.remove(this.CssClasses_.IS_VISIBLE); |
| // Clean up after the animation is complete. |
| this.addAnimationEndListener_(); |
| } |
| }; |
| MaterialMenu.prototype['hide'] = MaterialMenu.prototype.hide; |
| /** |
| * Displays or hides the menu, depending on current state. |
| * |
| * @public |
| */ |
| MaterialMenu.prototype.toggle = function (evt) { |
| if (this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) { |
| this.hide(); |
| } else { |
| this.show(evt); |
| } |
| }; |
| MaterialMenu.prototype['toggle'] = MaterialMenu.prototype.toggle; |
| // The component registers itself. It can assume componentHandler is available |
| // in the global scope. |
| componentHandler.register({ |
| constructor: MaterialMenu, |
| classAsString: 'MaterialMenu', |
| cssClass: 'mdl-js-menu', |
| widget: true |
| }); |
| /** |
| * @license |
| * Copyright 2015 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| /** |
| * Class constructor for Progress MDL component. |
| * Implements MDL component design pattern defined at: |
| * https://github.com/jasonmayes/mdl-component-design-pattern |
| * |
| * @constructor |
| * @param {HTMLElement} element The element that will be upgraded. |
| */ |
| var MaterialProgress = function MaterialProgress(element) { |
| this.element_ = element; |
| // Initialize instance. |
| this.init(); |
| }; |
| window['MaterialProgress'] = MaterialProgress; |
| /** |
| * Store constants in one place so they can be updated easily. |
| * |
| * @enum {string | number} |
| * @private |
| */ |
| MaterialProgress.prototype.Constant_ = {}; |
| /** |
| * Store strings for class names defined by this component that are used in |
| * JavaScript. This allows us to simply change it in one place should we |
| * decide to modify at a later date. |
| * |
| * @enum {string} |
| * @private |
| */ |
| MaterialProgress.prototype.CssClasses_ = { INDETERMINATE_CLASS: 'mdl-progress__indeterminate' }; |
| /** |
| * Set the current progress of the progressbar. |
| * |
| * @param {number} p Percentage of the progress (0-100) |
| * @public |
| */ |
| MaterialProgress.prototype.setProgress = function (p) { |
| if (this.element_.classList.contains(this.CssClasses_.INDETERMINATE_CLASS)) { |
| return; |
| } |
| this.progressbar_.style.width = p + '%'; |
| }; |
| MaterialProgress.prototype['setProgress'] = MaterialProgress.prototype.setProgress; |
| /** |
| * Set the current progress of the buffer. |
| * |
| * @param {number} p Percentage of the buffer (0-100) |
| * @public |
| */ |
| MaterialProgress.prototype.setBuffer = function (p) { |
| this.bufferbar_.style.width = p + '%'; |
| this.auxbar_.style.width = 100 - p + '%'; |
| }; |
| MaterialProgress.prototype['setBuffer'] = MaterialProgress.prototype.setBuffer; |
| /** |
| * Initialize element. |
| */ |
| MaterialProgress.prototype.init = function () { |
| if (this.element_) { |
| var el = document.createElement('div'); |
| el.className = 'progressbar bar bar1'; |
| this.element_.appendChild(el); |
| this.progressbar_ = el; |
| el = document.createElement('div'); |
| el.className = 'bufferbar bar bar2'; |
| this.element_.appendChild(el); |
| this.bufferbar_ = el; |
| el = document.createElement('div'); |
| el.className = 'auxbar bar bar3'; |
| this.element_.appendChild(el); |
| this.auxbar_ = el; |
| this.progressbar_.style.width = '0%'; |
| this.bufferbar_.style.width = '100%'; |
| this.auxbar_.style.width = '0%'; |
| this.element_.classList.add('is-upgraded'); |
| } |
| }; |
| // The component registers itself. It can assume componentHandler is available |
| // in the global scope. |
| componentHandler.register({ |
| constructor: MaterialProgress, |
| classAsString: 'MaterialProgress', |
| cssClass: 'mdl-js-progress', |
| widget: true |
| }); |
| /** |
| * @license |
| * Copyright 2015 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| /** |
| * Class constructor for Radio MDL component. |
| * Implements MDL component design pattern defined at: |
| * https://github.com/jasonmayes/mdl-component-design-pattern |
| * |
| * @constructor |
| * @param {HTMLElement} element The element that will be upgraded. |
| */ |
| var MaterialRadio = function MaterialRadio(element) { |
| this.element_ = element; |
| // Initialize instance. |
| this.init(); |
| }; |
| window['MaterialRadio'] = MaterialRadio; |
| /** |
| * Store constants in one place so they can be updated easily. |
| * |
| * @enum {string | number} |
| * @private |
| */ |
| MaterialRadio.prototype.Constant_ = { TINY_TIMEOUT: 0.001 }; |
| /** |
| * Store strings for class names defined by this component that are used in |
| * JavaScript. This allows us to simply change it in one place should we |
| * decide to modify at a later date. |
| * |
| * @enum {string} |
| * @private |
| */ |
| MaterialRadio.prototype.CssClasses_ = { |
| IS_FOCUSED: 'is-focused', |
| IS_DISABLED: 'is-disabled', |
| IS_CHECKED: 'is-checked', |
| IS_UPGRADED: 'is-upgraded', |
| JS_RADIO: 'mdl-js-radio', |
| RADIO_BTN: 'mdl-radio__button', |
| RADIO_OUTER_CIRCLE: 'mdl-radio__outer-circle', |
| RADIO_INNER_CIRCLE: 'mdl-radio__inner-circle', |
| RIPPLE_EFFECT: 'mdl-js-ripple-effect', |
| RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events', |
| RIPPLE_CONTAINER: 'mdl-radio__ripple-container', |
| RIPPLE_CENTER: 'mdl-ripple--center', |
| RIPPLE: 'mdl-ripple' |
| }; |
| /** |
| * Handle change of state. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialRadio.prototype.onChange_ = function (event) { |
| // Since other radio buttons don't get change events, we need to look for |
| // them to update their classes. |
| var radios = document.getElementsByClassName(this.CssClasses_.JS_RADIO); |
| for (var i = 0; i < radios.length; i++) { |
| var button = radios[i].querySelector('.' + this.CssClasses_.RADIO_BTN); |
| // Different name == different group, so no point updating those. |
| if (button.getAttribute('name') === this.btnElement_.getAttribute('name')) { |
| if (typeof radios[i]['MaterialRadio'] !== 'undefined') { |
| radios[i]['MaterialRadio'].updateClasses_(); |
| } |
| } |
| } |
| }; |
| /** |
| * Handle focus. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialRadio.prototype.onFocus_ = function (event) { |
| this.element_.classList.add(this.CssClasses_.IS_FOCUSED); |
| }; |
| /** |
| * Handle lost focus. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialRadio.prototype.onBlur_ = function (event) { |
| this.element_.classList.remove(this.CssClasses_.IS_FOCUSED); |
| }; |
| /** |
| * Handle mouseup. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialRadio.prototype.onMouseup_ = function (event) { |
| this.blur_(); |
| }; |
| /** |
| * Update classes. |
| * |
| * @private |
| */ |
| MaterialRadio.prototype.updateClasses_ = function () { |
| this.checkDisabled(); |
| this.checkToggleState(); |
| }; |
| /** |
| * Add blur. |
| * |
| * @private |
| */ |
| MaterialRadio.prototype.blur_ = function () { |
| // TODO: figure out why there's a focus event being fired after our blur, |
| // so that we can avoid this hack. |
| window.setTimeout(function () { |
| this.btnElement_.blur(); |
| }.bind(this), this.Constant_.TINY_TIMEOUT); |
| }; |
| // Public methods. |
| /** |
| * Check the components disabled state. |
| * |
| * @public |
| */ |
| MaterialRadio.prototype.checkDisabled = function () { |
| if (this.btnElement_.disabled) { |
| this.element_.classList.add(this.CssClasses_.IS_DISABLED); |
| } else { |
| this.element_.classList.remove(this.CssClasses_.IS_DISABLED); |
| } |
| }; |
| MaterialRadio.prototype['checkDisabled'] = MaterialRadio.prototype.checkDisabled; |
| /** |
| * Check the components toggled state. |
| * |
| * @public |
| */ |
| MaterialRadio.prototype.checkToggleState = function () { |
| if (this.btnElement_.checked) { |
| this.element_.classList.add(this.CssClasses_.IS_CHECKED); |
| } else { |
| this.element_.classList.remove(this.CssClasses_.IS_CHECKED); |
| } |
| }; |
| MaterialRadio.prototype['checkToggleState'] = MaterialRadio.prototype.checkToggleState; |
| /** |
| * Disable radio. |
| * |
| * @public |
| */ |
| MaterialRadio.prototype.disable = function () { |
| this.btnElement_.disabled = true; |
| this.updateClasses_(); |
| }; |
| MaterialRadio.prototype['disable'] = MaterialRadio.prototype.disable; |
| /** |
| * Enable radio. |
| * |
| * @public |
| */ |
| MaterialRadio.prototype.enable = function () { |
| this.btnElement_.disabled = false; |
| this.updateClasses_(); |
| }; |
| MaterialRadio.prototype['enable'] = MaterialRadio.prototype.enable; |
| /** |
| * Check radio. |
| * |
| * @public |
| */ |
| MaterialRadio.prototype.check = function () { |
| this.btnElement_.checked = true; |
| this.onChange_(null); |
| }; |
| MaterialRadio.prototype['check'] = MaterialRadio.prototype.check; |
| /** |
| * Uncheck radio. |
| * |
| * @public |
| */ |
| MaterialRadio.prototype.uncheck = function () { |
| this.btnElement_.checked = false; |
| this.onChange_(null); |
| }; |
| MaterialRadio.prototype['uncheck'] = MaterialRadio.prototype.uncheck; |
| /** |
| * Initialize element. |
| */ |
| MaterialRadio.prototype.init = function () { |
| if (this.element_) { |
| this.btnElement_ = this.element_.querySelector('.' + this.CssClasses_.RADIO_BTN); |
| this.boundChangeHandler_ = this.onChange_.bind(this); |
| this.boundFocusHandler_ = this.onChange_.bind(this); |
| this.boundBlurHandler_ = this.onBlur_.bind(this); |
| this.boundMouseUpHandler_ = this.onMouseup_.bind(this); |
| var outerCircle = document.createElement('span'); |
| outerCircle.classList.add(this.CssClasses_.RADIO_OUTER_CIRCLE); |
| var innerCircle = document.createElement('span'); |
| innerCircle.classList.add(this.CssClasses_.RADIO_INNER_CIRCLE); |
| this.element_.appendChild(outerCircle); |
| this.element_.appendChild(innerCircle); |
| var rippleContainer; |
| if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) { |
| this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS); |
| rippleContainer = document.createElement('span'); |
| rippleContainer.classList.add(this.CssClasses_.RIPPLE_CONTAINER); |
| rippleContainer.classList.add(this.CssClasses_.RIPPLE_EFFECT); |
| rippleContainer.classList.add(this.CssClasses_.RIPPLE_CENTER); |
| rippleContainer.addEventListener('mouseup', this.boundMouseUpHandler_); |
| var ripple = document.createElement('span'); |
| ripple.classList.add(this.CssClasses_.RIPPLE); |
| rippleContainer.appendChild(ripple); |
| this.element_.appendChild(rippleContainer); |
| } |
| this.btnElement_.addEventListener('change', this.boundChangeHandler_); |
| this.btnElement_.addEventListener('focus', this.boundFocusHandler_); |
| this.btnElement_.addEventListener('blur', this.boundBlurHandler_); |
| this.element_.addEventListener('mouseup', this.boundMouseUpHandler_); |
| this.updateClasses_(); |
| this.element_.classList.add(this.CssClasses_.IS_UPGRADED); |
| } |
| }; |
| // The component registers itself. It can assume componentHandler is available |
| // in the global scope. |
| componentHandler.register({ |
| constructor: MaterialRadio, |
| classAsString: 'MaterialRadio', |
| cssClass: 'mdl-js-radio', |
| widget: true |
| }); |
| /** |
| * @license |
| * Copyright 2015 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| /** |
| * Class constructor for Slider MDL component. |
| * Implements MDL component design pattern defined at: |
| * https://github.com/jasonmayes/mdl-component-design-pattern |
| * |
| * @constructor |
| * @param {HTMLElement} element The element that will be upgraded. |
| */ |
| var MaterialSlider = function MaterialSlider(element) { |
| this.element_ = element; |
| // Browser feature detection. |
| this.isIE_ = window.navigator.msPointerEnabled; |
| // Initialize instance. |
| this.init(); |
| }; |
| window['MaterialSlider'] = MaterialSlider; |
| /** |
| * Store constants in one place so they can be updated easily. |
| * |
| * @enum {string | number} |
| * @private |
| */ |
| MaterialSlider.prototype.Constant_ = {}; |
| /** |
| * Store strings for class names defined by this component that are used in |
| * JavaScript. This allows us to simply change it in one place should we |
| * decide to modify at a later date. |
| * |
| * @enum {string} |
| * @private |
| */ |
| MaterialSlider.prototype.CssClasses_ = { |
| IE_CONTAINER: 'mdl-slider__ie-container', |
| SLIDER_CONTAINER: 'mdl-slider__container', |
| BACKGROUND_FLEX: 'mdl-slider__background-flex', |
| BACKGROUND_LOWER: 'mdl-slider__background-lower', |
| BACKGROUND_UPPER: 'mdl-slider__background-upper', |
| IS_LOWEST_VALUE: 'is-lowest-value', |
| IS_UPGRADED: 'is-upgraded' |
| }; |
| /** |
| * Handle input on element. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialSlider.prototype.onInput_ = function (event) { |
| this.updateValueStyles_(); |
| }; |
| /** |
| * Handle change on element. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialSlider.prototype.onChange_ = function (event) { |
| this.updateValueStyles_(); |
| }; |
| /** |
| * Handle mouseup on element. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialSlider.prototype.onMouseUp_ = function (event) { |
| event.target.blur(); |
| }; |
| /** |
| * Handle mousedown on container element. |
| * This handler is purpose is to not require the use to click |
| * exactly on the 2px slider element, as FireFox seems to be very |
| * strict about this. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| * @suppress {missingProperties} |
| */ |
| MaterialSlider.prototype.onContainerMouseDown_ = function (event) { |
| // If this click is not on the parent element (but rather some child) |
| // ignore. It may still bubble up. |
| if (event.target !== this.element_.parentElement) { |
| return; |
| } |
| // Discard the original event and create a new event that |
| // is on the slider element. |
| event.preventDefault(); |
| var newEvent = new MouseEvent('mousedown', { |
| target: event.target, |
| buttons: event.buttons, |
| clientX: event.clientX, |
| clientY: this.element_.getBoundingClientRect().y |
| }); |
| this.element_.dispatchEvent(newEvent); |
| }; |
| /** |
| * Handle updating of values. |
| * |
| * @private |
| */ |
| MaterialSlider.prototype.updateValueStyles_ = function () { |
| // Calculate and apply percentages to div structure behind slider. |
| var fraction = (this.element_.value - this.element_.min) / (this.element_.max - this.element_.min); |
| if (fraction === 0) { |
| this.element_.classList.add(this.CssClasses_.IS_LOWEST_VALUE); |
| } else { |
| this.element_.classList.remove(this.CssClasses_.IS_LOWEST_VALUE); |
| } |
| if (!this.isIE_) { |
| this.backgroundLower_.style.flex = fraction; |
| this.backgroundLower_.style.webkitFlex = fraction; |
| this.backgroundUpper_.style.flex = 1 - fraction; |
| this.backgroundUpper_.style.webkitFlex = 1 - fraction; |
| } |
| }; |
| // Public methods. |
| /** |
| * Disable slider. |
| * |
| * @public |
| */ |
| MaterialSlider.prototype.disable = function () { |
| this.element_.disabled = true; |
| }; |
| MaterialSlider.prototype['disable'] = MaterialSlider.prototype.disable; |
| /** |
| * Enable slider. |
| * |
| * @public |
| */ |
| MaterialSlider.prototype.enable = function () { |
| this.element_.disabled = false; |
| }; |
| MaterialSlider.prototype['enable'] = MaterialSlider.prototype.enable; |
| /** |
| * Update slider value. |
| * |
| * @param {number} value The value to which to set the control (optional). |
| * @public |
| */ |
| MaterialSlider.prototype.change = function (value) { |
| if (typeof value !== 'undefined') { |
| this.element_.value = value; |
| } |
| this.updateValueStyles_(); |
| }; |
| MaterialSlider.prototype['change'] = MaterialSlider.prototype.change; |
| /** |
| * Initialize element. |
| */ |
| MaterialSlider.prototype.init = function () { |
| if (this.element_) { |
| if (this.isIE_) { |
| // Since we need to specify a very large height in IE due to |
| // implementation limitations, we add a parent here that trims it down to |
| // a reasonable size. |
| var containerIE = document.createElement('div'); |
| containerIE.classList.add(this.CssClasses_.IE_CONTAINER); |
| this.element_.parentElement.insertBefore(containerIE, this.element_); |
| this.element_.parentElement.removeChild(this.element_); |
| containerIE.appendChild(this.element_); |
| } else { |
| // For non-IE browsers, we need a div structure that sits behind the |
| // slider and allows us to style the left and right sides of it with |
| // different colors. |
| var container = document.createElement('div'); |
| container.classList.add(this.CssClasses_.SLIDER_CONTAINER); |
| this.element_.parentElement.insertBefore(container, this.element_); |
| this.element_.parentElement.removeChild(this.element_); |
| container.appendChild(this.element_); |
| var backgroundFlex = document.createElement('div'); |
| backgroundFlex.classList.add(this.CssClasses_.BACKGROUND_FLEX); |
| container.appendChild(backgroundFlex); |
| this.backgroundLower_ = document.createElement('div'); |
| this.backgroundLower_.classList.add(this.CssClasses_.BACKGROUND_LOWER); |
| backgroundFlex.appendChild(this.backgroundLower_); |
| this.backgroundUpper_ = document.createElement('div'); |
| this.backgroundUpper_.classList.add(this.CssClasses_.BACKGROUND_UPPER); |
| backgroundFlex.appendChild(this.backgroundUpper_); |
| } |
| this.boundInputHandler = this.onInput_.bind(this); |
| this.boundChangeHandler = this.onChange_.bind(this); |
| this.boundMouseUpHandler = this.onMouseUp_.bind(this); |
| this.boundContainerMouseDownHandler = this.onContainerMouseDown_.bind(this); |
| this.element_.addEventListener('input', this.boundInputHandler); |
| this.element_.addEventListener('change', this.boundChangeHandler); |
| this.element_.addEventListener('mouseup', this.boundMouseUpHandler); |
| this.element_.parentElement.addEventListener('mousedown', this.boundContainerMouseDownHandler); |
| this.updateValueStyles_(); |
| this.element_.classList.add(this.CssClasses_.IS_UPGRADED); |
| } |
| }; |
| // The component registers itself. It can assume componentHandler is available |
| // in the global scope. |
| componentHandler.register({ |
| constructor: MaterialSlider, |
| classAsString: 'MaterialSlider', |
| cssClass: 'mdl-js-slider', |
| widget: true |
| }); |
| /** |
| * Copyright 2015 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| /** |
| * Class constructor for Snackbar MDL component. |
| * Implements MDL component design pattern defined at: |
| * https://github.com/jasonmayes/mdl-component-design-pattern |
| * |
| * @constructor |
| * @param {HTMLElement} element The element that will be upgraded. |
| */ |
| var MaterialSnackbar = function MaterialSnackbar(element) { |
| this.element_ = element; |
| this.textElement_ = this.element_.querySelector('.' + this.cssClasses_.MESSAGE); |
| this.actionElement_ = this.element_.querySelector('.' + this.cssClasses_.ACTION); |
| if (!this.textElement_) { |
| throw new Error('There must be a message element for a snackbar.'); |
| } |
| if (!this.actionElement_) { |
| throw new Error('There must be an action element for a snackbar.'); |
| } |
| this.active = false; |
| this.actionHandler_ = undefined; |
| this.message_ = undefined; |
| this.actionText_ = undefined; |
| this.queuedNotifications_ = []; |
| this.setActionHidden_(true); |
| }; |
| window['MaterialSnackbar'] = MaterialSnackbar; |
| /** |
| * Store constants in one place so they can be updated easily. |
| * |
| * @enum {string | number} |
| * @private |
| */ |
| MaterialSnackbar.prototype.Constant_ = { |
| // The duration of the snackbar show/hide animation, in ms. |
| ANIMATION_LENGTH: 250 |
| }; |
| /** |
| * Store strings for class names defined by this component that are used in |
| * JavaScript. This allows us to simply change it in one place should we |
| * decide to modify at a later date. |
| * |
| * @enum {string} |
| * @private |
| */ |
| MaterialSnackbar.prototype.cssClasses_ = { |
| SNACKBAR: 'mdl-snackbar', |
| MESSAGE: 'mdl-snackbar__text', |
| ACTION: 'mdl-snackbar__action', |
| ACTIVE: 'mdl-snackbar--active' |
| }; |
| /** |
| * Display the snackbar. |
| * |
| * @private |
| */ |
| MaterialSnackbar.prototype.displaySnackbar_ = function () { |
| this.element_.setAttribute('aria-hidden', 'true'); |
| if (this.actionHandler_) { |
| this.actionElement_.textContent = this.actionText_; |
| this.actionElement_.addEventListener('click', this.actionHandler_); |
| this.setActionHidden_(false); |
| } |
| this.textElement_.textContent = this.message_; |
| this.element_.classList.add(this.cssClasses_.ACTIVE); |
| this.element_.setAttribute('aria-hidden', 'false'); |
| setTimeout(this.cleanup_.bind(this), this.timeout_); |
| }; |
| /** |
| * Show the snackbar. |
| * |
| * @param {Object} data The data for the notification. |
| * @public |
| */ |
| MaterialSnackbar.prototype.showSnackbar = function (data) { |
| if (data === undefined) { |
| throw new Error('Please provide a data object with at least a message to display.'); |
| } |
| if (data['message'] === undefined) { |
| throw new Error('Please provide a message to be displayed.'); |
| } |
| if (data['actionHandler'] && !data['actionText']) { |
| throw new Error('Please provide action text with the handler.'); |
| } |
| if (this.active) { |
| this.queuedNotifications_.push(data); |
| } else { |
| this.active = true; |
| this.message_ = data['message']; |
| if (data['timeout']) { |
| this.timeout_ = data['timeout']; |
| } else { |
| this.timeout_ = 2750; |
| } |
| if (data['actionHandler']) { |
| this.actionHandler_ = data['actionHandler']; |
| } |
| if (data['actionText']) { |
| this.actionText_ = data['actionText']; |
| } |
| this.displaySnackbar_(); |
| } |
| }; |
| MaterialSnackbar.prototype['showSnackbar'] = MaterialSnackbar.prototype.showSnackbar; |
| /** |
| * Check if the queue has items within it. |
| * If it does, display the next entry. |
| * |
| * @private |
| */ |
| MaterialSnackbar.prototype.checkQueue_ = function () { |
| if (this.queuedNotifications_.length > 0) { |
| this.showSnackbar(this.queuedNotifications_.shift()); |
| } |
| }; |
| /** |
| * Cleanup the snackbar event listeners and accessiblity attributes. |
| * |
| * @private |
| */ |
| MaterialSnackbar.prototype.cleanup_ = function () { |
| this.element_.classList.remove(this.cssClasses_.ACTIVE); |
| setTimeout(function () { |
| this.element_.setAttribute('aria-hidden', 'true'); |
| this.textElement_.textContent = ''; |
| if (!Boolean(this.actionElement_.getAttribute('aria-hidden'))) { |
| this.setActionHidden_(true); |
| this.actionElement_.textContent = ''; |
| this.actionElement_.removeEventListener('click', this.actionHandler_); |
| } |
| this.actionHandler_ = undefined; |
| this.message_ = undefined; |
| this.actionText_ = undefined; |
| this.active = false; |
| this.checkQueue_(); |
| }.bind(this), this.Constant_.ANIMATION_LENGTH); |
| }; |
| /** |
| * Set the action handler hidden state. |
| * |
| * @param {boolean} value |
| * @private |
| */ |
| MaterialSnackbar.prototype.setActionHidden_ = function (value) { |
| if (value) { |
| this.actionElement_.setAttribute('aria-hidden', 'true'); |
| } else { |
| this.actionElement_.removeAttribute('aria-hidden'); |
| } |
| }; |
| // The component registers itself. It can assume componentHandler is available |
| // in the global scope. |
| componentHandler.register({ |
| constructor: MaterialSnackbar, |
| classAsString: 'MaterialSnackbar', |
| cssClass: 'mdl-js-snackbar', |
| widget: true |
| }); |
| /** |
| * @license |
| * Copyright 2015 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| /** |
| * Class constructor for Spinner MDL component. |
| * Implements MDL component design pattern defined at: |
| * https://github.com/jasonmayes/mdl-component-design-pattern |
| * |
| * @param {HTMLElement} element The element that will be upgraded. |
| * @constructor |
| */ |
| var MaterialSpinner = function MaterialSpinner(element) { |
| this.element_ = element; |
| // Initialize instance. |
| this.init(); |
| }; |
| window['MaterialSpinner'] = MaterialSpinner; |
| /** |
| * Store constants in one place so they can be updated easily. |
| * |
| * @enum {string | number} |
| * @private |
| */ |
| MaterialSpinner.prototype.Constant_ = { MDL_SPINNER_LAYER_COUNT: 4 }; |
| /** |
| * Store strings for class names defined by this component that are used in |
| * JavaScript. This allows us to simply change it in one place should we |
| * decide to modify at a later date. |
| * |
| * @enum {string} |
| * @private |
| */ |
| MaterialSpinner.prototype.CssClasses_ = { |
| MDL_SPINNER_LAYER: 'mdl-spinner__layer', |
| MDL_SPINNER_CIRCLE_CLIPPER: 'mdl-spinner__circle-clipper', |
| MDL_SPINNER_CIRCLE: 'mdl-spinner__circle', |
| MDL_SPINNER_GAP_PATCH: 'mdl-spinner__gap-patch', |
| MDL_SPINNER_LEFT: 'mdl-spinner__left', |
| MDL_SPINNER_RIGHT: 'mdl-spinner__right' |
| }; |
| /** |
| * Auxiliary method to create a spinner layer. |
| * |
| * @param {number} index Index of the layer to be created. |
| * @public |
| */ |
| MaterialSpinner.prototype.createLayer = function (index) { |
| var layer = document.createElement('div'); |
| layer.classList.add(this.CssClasses_.MDL_SPINNER_LAYER); |
| layer.classList.add(this.CssClasses_.MDL_SPINNER_LAYER + '-' + index); |
| var leftClipper = document.createElement('div'); |
| leftClipper.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE_CLIPPER); |
| leftClipper.classList.add(this.CssClasses_.MDL_SPINNER_LEFT); |
| var gapPatch = document.createElement('div'); |
| gapPatch.classList.add(this.CssClasses_.MDL_SPINNER_GAP_PATCH); |
| var rightClipper = document.createElement('div'); |
| rightClipper.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE_CLIPPER); |
| rightClipper.classList.add(this.CssClasses_.MDL_SPINNER_RIGHT); |
| var circleOwners = [ |
| leftClipper, |
| gapPatch, |
| rightClipper |
| ]; |
| for (var i = 0; i < circleOwners.length; i++) { |
| var circle = document.createElement('div'); |
| circle.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE); |
| circleOwners[i].appendChild(circle); |
| } |
| layer.appendChild(leftClipper); |
| layer.appendChild(gapPatch); |
| layer.appendChild(rightClipper); |
| this.element_.appendChild(layer); |
| }; |
| MaterialSpinner.prototype['createLayer'] = MaterialSpinner.prototype.createLayer; |
| /** |
| * Stops the spinner animation. |
| * Public method for users who need to stop the spinner for any reason. |
| * |
| * @public |
| */ |
| MaterialSpinner.prototype.stop = function () { |
| this.element_.classList.remove('is-active'); |
| }; |
| MaterialSpinner.prototype['stop'] = MaterialSpinner.prototype.stop; |
| /** |
| * Starts the spinner animation. |
| * Public method for users who need to manually start the spinner for any reason |
| * (instead of just adding the 'is-active' class to their markup). |
| * |
| * @public |
| */ |
| MaterialSpinner.prototype.start = function () { |
| this.element_.classList.add('is-active'); |
| }; |
| MaterialSpinner.prototype['start'] = MaterialSpinner.prototype.start; |
| /** |
| * Initialize element. |
| */ |
| MaterialSpinner.prototype.init = function () { |
| if (this.element_) { |
| for (var i = 1; i <= this.Constant_.MDL_SPINNER_LAYER_COUNT; i++) { |
| this.createLayer(i); |
| } |
| this.element_.classList.add('is-upgraded'); |
| } |
| }; |
| // The component registers itself. It can assume componentHandler is available |
| // in the global scope. |
| componentHandler.register({ |
| constructor: MaterialSpinner, |
| classAsString: 'MaterialSpinner', |
| cssClass: 'mdl-js-spinner', |
| widget: true |
| }); |
| /** |
| * @license |
| * Copyright 2015 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| /** |
| * Class constructor for Checkbox MDL component. |
| * Implements MDL component design pattern defined at: |
| * https://github.com/jasonmayes/mdl-component-design-pattern |
| * |
| * @constructor |
| * @param {HTMLElement} element The element that will be upgraded. |
| */ |
| var MaterialSwitch = function MaterialSwitch(element) { |
| this.element_ = element; |
| // Initialize instance. |
| this.init(); |
| }; |
| window['MaterialSwitch'] = MaterialSwitch; |
| /** |
| * Store constants in one place so they can be updated easily. |
| * |
| * @enum {string | number} |
| * @private |
| */ |
| MaterialSwitch.prototype.Constant_ = { TINY_TIMEOUT: 0.001 }; |
| /** |
| * Store strings for class names defined by this component that are used in |
| * JavaScript. This allows us to simply change it in one place should we |
| * decide to modify at a later date. |
| * |
| * @enum {string} |
| * @private |
| */ |
| MaterialSwitch.prototype.CssClasses_ = { |
| INPUT: 'mdl-switch__input', |
| TRACK: 'mdl-switch__track', |
| THUMB: 'mdl-switch__thumb', |
| FOCUS_HELPER: 'mdl-switch__focus-helper', |
| RIPPLE_EFFECT: 'mdl-js-ripple-effect', |
| RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events', |
| RIPPLE_CONTAINER: 'mdl-switch__ripple-container', |
| RIPPLE_CENTER: 'mdl-ripple--center', |
| RIPPLE: 'mdl-ripple', |
| IS_FOCUSED: 'is-focused', |
| IS_DISABLED: 'is-disabled', |
| IS_CHECKED: 'is-checked' |
| }; |
| /** |
| * Handle change of state. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialSwitch.prototype.onChange_ = function (event) { |
| this.updateClasses_(); |
| }; |
| /** |
| * Handle focus of element. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialSwitch.prototype.onFocus_ = function (event) { |
| this.element_.classList.add(this.CssClasses_.IS_FOCUSED); |
| }; |
| /** |
| * Handle lost focus of element. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialSwitch.prototype.onBlur_ = function (event) { |
| this.element_.classList.remove(this.CssClasses_.IS_FOCUSED); |
| }; |
| /** |
| * Handle mouseup. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialSwitch.prototype.onMouseUp_ = function (event) { |
| this.blur_(); |
| }; |
| /** |
| * Handle class updates. |
| * |
| * @private |
| */ |
| MaterialSwitch.prototype.updateClasses_ = function () { |
| this.checkDisabled(); |
| this.checkToggleState(); |
| }; |
| /** |
| * Add blur. |
| * |
| * @private |
| */ |
| MaterialSwitch.prototype.blur_ = function () { |
| // TODO: figure out why there's a focus event being fired after our blur, |
| // so that we can avoid this hack. |
| window.setTimeout(function () { |
| this.inputElement_.blur(); |
| }.bind(this), this.Constant_.TINY_TIMEOUT); |
| }; |
| // Public methods. |
| /** |
| * Check the components disabled state. |
| * |
| * @public |
| */ |
| MaterialSwitch.prototype.checkDisabled = function () { |
| if (this.inputElement_.disabled) { |
| this.element_.classList.add(this.CssClasses_.IS_DISABLED); |
| } else { |
| this.element_.classList.remove(this.CssClasses_.IS_DISABLED); |
| } |
| }; |
| MaterialSwitch.prototype['checkDisabled'] = MaterialSwitch.prototype.checkDisabled; |
| /** |
| * Check the components toggled state. |
| * |
| * @public |
| */ |
| MaterialSwitch.prototype.checkToggleState = function () { |
| if (this.inputElement_.checked) { |
| this.element_.classList.add(this.CssClasses_.IS_CHECKED); |
| } else { |
| this.element_.classList.remove(this.CssClasses_.IS_CHECKED); |
| } |
| }; |
| MaterialSwitch.prototype['checkToggleState'] = MaterialSwitch.prototype.checkToggleState; |
| /** |
| * Disable switch. |
| * |
| * @public |
| */ |
| MaterialSwitch.prototype.disable = function () { |
| this.inputElement_.disabled = true; |
| this.updateClasses_(); |
| }; |
| MaterialSwitch.prototype['disable'] = MaterialSwitch.prototype.disable; |
| /** |
| * Enable switch. |
| * |
| * @public |
| */ |
| MaterialSwitch.prototype.enable = function () { |
| this.inputElement_.disabled = false; |
| this.updateClasses_(); |
| }; |
| MaterialSwitch.prototype['enable'] = MaterialSwitch.prototype.enable; |
| /** |
| * Activate switch. |
| * |
| * @public |
| */ |
| MaterialSwitch.prototype.on = function () { |
| this.inputElement_.checked = true; |
| this.updateClasses_(); |
| }; |
| MaterialSwitch.prototype['on'] = MaterialSwitch.prototype.on; |
| /** |
| * Deactivate switch. |
| * |
| * @public |
| */ |
| MaterialSwitch.prototype.off = function () { |
| this.inputElement_.checked = false; |
| this.updateClasses_(); |
| }; |
| MaterialSwitch.prototype['off'] = MaterialSwitch.prototype.off; |
| /** |
| * Initialize element. |
| */ |
| MaterialSwitch.prototype.init = function () { |
| if (this.element_) { |
| this.inputElement_ = this.element_.querySelector('.' + this.CssClasses_.INPUT); |
| var track = document.createElement('div'); |
| track.classList.add(this.CssClasses_.TRACK); |
| var thumb = document.createElement('div'); |
| thumb.classList.add(this.CssClasses_.THUMB); |
| var focusHelper = document.createElement('span'); |
| focusHelper.classList.add(this.CssClasses_.FOCUS_HELPER); |
| thumb.appendChild(focusHelper); |
| this.element_.appendChild(track); |
| this.element_.appendChild(thumb); |
| this.boundMouseUpHandler = this.onMouseUp_.bind(this); |
| if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) { |
| this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS); |
| this.rippleContainerElement_ = document.createElement('span'); |
| this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER); |
| this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_EFFECT); |
| this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER); |
| this.rippleContainerElement_.addEventListener('mouseup', this.boundMouseUpHandler); |
| var ripple = document.createElement('span'); |
| ripple.classList.add(this.CssClasses_.RIPPLE); |
| this.rippleContainerElement_.appendChild(ripple); |
| this.element_.appendChild(this.rippleContainerElement_); |
| } |
| this.boundChangeHandler = this.onChange_.bind(this); |
| this.boundFocusHandler = this.onFocus_.bind(this); |
| this.boundBlurHandler = this.onBlur_.bind(this); |
| this.inputElement_.addEventListener('change', this.boundChangeHandler); |
| this.inputElement_.addEventListener('focus', this.boundFocusHandler); |
| this.inputElement_.addEventListener('blur', this.boundBlurHandler); |
| this.element_.addEventListener('mouseup', this.boundMouseUpHandler); |
| this.updateClasses_(); |
| this.element_.classList.add('is-upgraded'); |
| } |
| }; |
| // The component registers itself. It can assume componentHandler is available |
| // in the global scope. |
| componentHandler.register({ |
| constructor: MaterialSwitch, |
| classAsString: 'MaterialSwitch', |
| cssClass: 'mdl-js-switch', |
| widget: true |
| }); |
| /** |
| * @license |
| * Copyright 2015 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| /** |
| * Class constructor for Tabs MDL component. |
| * Implements MDL component design pattern defined at: |
| * https://github.com/jasonmayes/mdl-component-design-pattern |
| * |
| * @constructor |
| * @param {Element} element The element that will be upgraded. |
| */ |
| var MaterialTabs = function MaterialTabs(element) { |
| // Stores the HTML element. |
| this.element_ = element; |
| // Initialize instance. |
| this.init(); |
| }; |
| window['MaterialTabs'] = MaterialTabs; |
| /** |
| * Store constants in one place so they can be updated easily. |
| * |
| * @enum {string} |
| * @private |
| */ |
| MaterialTabs.prototype.Constant_ = {}; |
| /** |
| * Store strings for class names defined by this component that are used in |
| * JavaScript. This allows us to simply change it in one place should we |
| * decide to modify at a later date. |
| * |
| * @enum {string} |
| * @private |
| */ |
| MaterialTabs.prototype.CssClasses_ = { |
| TAB_CLASS: 'mdl-tabs__tab', |
| PANEL_CLASS: 'mdl-tabs__panel', |
| ACTIVE_CLASS: 'is-active', |
| UPGRADED_CLASS: 'is-upgraded', |
| MDL_JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect', |
| MDL_RIPPLE_CONTAINER: 'mdl-tabs__ripple-container', |
| MDL_RIPPLE: 'mdl-ripple', |
| MDL_JS_RIPPLE_EFFECT_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events' |
| }; |
| /** |
| * Handle clicks to a tabs component |
| * |
| * @private |
| */ |
| MaterialTabs.prototype.initTabs_ = function () { |
| if (this.element_.classList.contains(this.CssClasses_.MDL_JS_RIPPLE_EFFECT)) { |
| this.element_.classList.add(this.CssClasses_.MDL_JS_RIPPLE_EFFECT_IGNORE_EVENTS); |
| } |
| // Select element tabs, document panels |
| this.tabs_ = this.element_.querySelectorAll('.' + this.CssClasses_.TAB_CLASS); |
| this.panels_ = this.element_.querySelectorAll('.' + this.CssClasses_.PANEL_CLASS); |
| // Create new tabs for each tab element |
| for (var i = 0; i < this.tabs_.length; i++) { |
| new MaterialTab(this.tabs_[i], this); |
| } |
| this.element_.classList.add(this.CssClasses_.UPGRADED_CLASS); |
| }; |
| /** |
| * Reset tab state, dropping active classes |
| * |
| * @private |
| */ |
| MaterialTabs.prototype.resetTabState_ = function () { |
| for (var k = 0; k < this.tabs_.length; k++) { |
| this.tabs_[k].classList.remove(this.CssClasses_.ACTIVE_CLASS); |
| } |
| }; |
| /** |
| * Reset panel state, droping active classes |
| * |
| * @private |
| */ |
| MaterialTabs.prototype.resetPanelState_ = function () { |
| for (var j = 0; j < this.panels_.length; j++) { |
| this.panels_[j].classList.remove(this.CssClasses_.ACTIVE_CLASS); |
| } |
| }; |
| /** |
| * Initialize element. |
| */ |
| MaterialTabs.prototype.init = function () { |
| if (this.element_) { |
| this.initTabs_(); |
| } |
| }; |
| /** |
| * Constructor for an individual tab. |
| * |
| * @constructor |
| * @param {Element} tab The HTML element for the tab. |
| * @param {MaterialTabs} ctx The MaterialTabs object that owns the tab. |
| */ |
| function MaterialTab(tab, ctx) { |
| if (tab) { |
| if (ctx.element_.classList.contains(ctx.CssClasses_.MDL_JS_RIPPLE_EFFECT)) { |
| var rippleContainer = document.createElement('span'); |
| rippleContainer.classList.add(ctx.CssClasses_.MDL_RIPPLE_CONTAINER); |
| rippleContainer.classList.add(ctx.CssClasses_.MDL_JS_RIPPLE_EFFECT); |
| var ripple = document.createElement('span'); |
| ripple.classList.add(ctx.CssClasses_.MDL_RIPPLE); |
| rippleContainer.appendChild(ripple); |
| tab.appendChild(rippleContainer); |
| } |
| tab.addEventListener('click', function (e) { |
| if (tab.getAttribute('href').charAt(0) === '#') { |
| e.preventDefault(); |
| var href = tab.href.split('#')[1]; |
| var panel = ctx.element_.querySelector('#' + href); |
| ctx.resetTabState_(); |
| ctx.resetPanelState_(); |
| tab.classList.add(ctx.CssClasses_.ACTIVE_CLASS); |
| panel.classList.add(ctx.CssClasses_.ACTIVE_CLASS); |
| } |
| }); |
| } |
| } |
| // The component registers itself. It can assume componentHandler is available |
| // in the global scope. |
| componentHandler.register({ |
| constructor: MaterialTabs, |
| classAsString: 'MaterialTabs', |
| cssClass: 'mdl-js-tabs' |
| }); |
| /** |
| * @license |
| * Copyright 2015 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| /** |
| * Class constructor for Textfield MDL component. |
| * Implements MDL component design pattern defined at: |
| * https://github.com/jasonmayes/mdl-component-design-pattern |
| * |
| * @constructor |
| * @param {HTMLElement} element The element that will be upgraded. |
| */ |
| var MaterialTextfield = function MaterialTextfield(element) { |
| this.element_ = element; |
| this.maxRows = this.Constant_.NO_MAX_ROWS; |
| // Initialize instance. |
| this.init(); |
| }; |
| window['MaterialTextfield'] = MaterialTextfield; |
| /** |
| * Store constants in one place so they can be updated easily. |
| * |
| * @enum {string | number} |
| * @private |
| */ |
| MaterialTextfield.prototype.Constant_ = { |
| NO_MAX_ROWS: -1, |
| MAX_ROWS_ATTRIBUTE: 'maxrows' |
| }; |
| /** |
| * Store strings for class names defined by this component that are used in |
| * JavaScript. This allows us to simply change it in one place should we |
| * decide to modify at a later date. |
| * |
| * @enum {string} |
| * @private |
| */ |
| MaterialTextfield.prototype.CssClasses_ = { |
| LABEL: 'mdl-textfield__label', |
| INPUT: 'mdl-textfield__input', |
| IS_DIRTY: 'is-dirty', |
| IS_FOCUSED: 'is-focused', |
| IS_DISABLED: 'is-disabled', |
| IS_INVALID: 'is-invalid', |
| IS_UPGRADED: 'is-upgraded', |
| HAS_PLACEHOLDER: 'has-placeholder' |
| }; |
| /** |
| * Handle input being entered. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialTextfield.prototype.onKeyDown_ = function (event) { |
| var currentRowCount = event.target.value.split('\n').length; |
| if (event.keyCode === 13) { |
| if (currentRowCount >= this.maxRows) { |
| event.preventDefault(); |
| } |
| } |
| }; |
| /** |
| * Handle focus. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialTextfield.prototype.onFocus_ = function (event) { |
| this.element_.classList.add(this.CssClasses_.IS_FOCUSED); |
| }; |
| /** |
| * Handle lost focus. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialTextfield.prototype.onBlur_ = function (event) { |
| this.element_.classList.remove(this.CssClasses_.IS_FOCUSED); |
| }; |
| /** |
| * Handle reset event from out side. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialTextfield.prototype.onReset_ = function (event) { |
| this.updateClasses_(); |
| }; |
| /** |
| * Handle class updates. |
| * |
| * @private |
| */ |
| MaterialTextfield.prototype.updateClasses_ = function () { |
| this.checkDisabled(); |
| this.checkValidity(); |
| this.checkDirty(); |
| this.checkFocus(); |
| }; |
| // Public methods. |
| /** |
| * Check the disabled state and update field accordingly. |
| * |
| * @public |
| */ |
| MaterialTextfield.prototype.checkDisabled = function () { |
| if (this.input_.disabled) { |
| this.element_.classList.add(this.CssClasses_.IS_DISABLED); |
| } else { |
| this.element_.classList.remove(this.CssClasses_.IS_DISABLED); |
| } |
| }; |
| MaterialTextfield.prototype['checkDisabled'] = MaterialTextfield.prototype.checkDisabled; |
| /** |
| * Check the focus state and update field accordingly. |
| * |
| * @public |
| */ |
| MaterialTextfield.prototype.checkFocus = function () { |
| if (Boolean(this.element_.querySelector(':focus'))) { |
| this.element_.classList.add(this.CssClasses_.IS_FOCUSED); |
| } else { |
| this.element_.classList.remove(this.CssClasses_.IS_FOCUSED); |
| } |
| }; |
| MaterialTextfield.prototype['checkFocus'] = MaterialTextfield.prototype.checkFocus; |
| /** |
| * Check the validity state and update field accordingly. |
| * |
| * @public |
| */ |
| MaterialTextfield.prototype.checkValidity = function () { |
| if (this.input_.validity) { |
| if (this.input_.validity.valid) { |
| this.element_.classList.remove(this.CssClasses_.IS_INVALID); |
| } else { |
| this.element_.classList.add(this.CssClasses_.IS_INVALID); |
| } |
| } |
| }; |
| MaterialTextfield.prototype['checkValidity'] = MaterialTextfield.prototype.checkValidity; |
| /** |
| * Check the dirty state and update field accordingly. |
| * |
| * @public |
| */ |
| MaterialTextfield.prototype.checkDirty = function () { |
| if (this.input_.value && this.input_.value.length > 0) { |
| this.element_.classList.add(this.CssClasses_.IS_DIRTY); |
| } else { |
| this.element_.classList.remove(this.CssClasses_.IS_DIRTY); |
| } |
| }; |
| MaterialTextfield.prototype['checkDirty'] = MaterialTextfield.prototype.checkDirty; |
| /** |
| * Disable text field. |
| * |
| * @public |
| */ |
| MaterialTextfield.prototype.disable = function () { |
| this.input_.disabled = true; |
| this.updateClasses_(); |
| }; |
| MaterialTextfield.prototype['disable'] = MaterialTextfield.prototype.disable; |
| /** |
| * Enable text field. |
| * |
| * @public |
| */ |
| MaterialTextfield.prototype.enable = function () { |
| this.input_.disabled = false; |
| this.updateClasses_(); |
| }; |
| MaterialTextfield.prototype['enable'] = MaterialTextfield.prototype.enable; |
| /** |
| * Update text field value. |
| * |
| * @param {string} value The value to which to set the control (optional). |
| * @public |
| */ |
| MaterialTextfield.prototype.change = function (value) { |
| this.input_.value = value || ''; |
| this.updateClasses_(); |
| }; |
| MaterialTextfield.prototype['change'] = MaterialTextfield.prototype.change; |
| /** |
| * Initialize element. |
| */ |
| MaterialTextfield.prototype.init = function () { |
| if (this.element_) { |
| this.label_ = this.element_.querySelector('.' + this.CssClasses_.LABEL); |
| this.input_ = this.element_.querySelector('.' + this.CssClasses_.INPUT); |
| if (this.input_) { |
| if (this.input_.hasAttribute(this.Constant_.MAX_ROWS_ATTRIBUTE)) { |
| this.maxRows = parseInt(this.input_.getAttribute(this.Constant_.MAX_ROWS_ATTRIBUTE), 10); |
| if (isNaN(this.maxRows)) { |
| this.maxRows = this.Constant_.NO_MAX_ROWS; |
| } |
| } |
| if (this.input_.hasAttribute('placeholder')) { |
| this.element_.classList.add(this.CssClasses_.HAS_PLACEHOLDER); |
| } |
| this.boundUpdateClassesHandler = this.updateClasses_.bind(this); |
| this.boundFocusHandler = this.onFocus_.bind(this); |
| this.boundBlurHandler = this.onBlur_.bind(this); |
| this.boundResetHandler = this.onReset_.bind(this); |
| this.input_.addEventListener('input', this.boundUpdateClassesHandler); |
| this.input_.addEventListener('focus', this.boundFocusHandler); |
| this.input_.addEventListener('blur', this.boundBlurHandler); |
| this.input_.addEventListener('reset', this.boundResetHandler); |
| if (this.maxRows !== this.Constant_.NO_MAX_ROWS) { |
| // TODO: This should handle pasting multi line text. |
| // Currently doesn't. |
| this.boundKeyDownHandler = this.onKeyDown_.bind(this); |
| this.input_.addEventListener('keydown', this.boundKeyDownHandler); |
| } |
| var invalid = this.element_.classList.contains(this.CssClasses_.IS_INVALID); |
| this.updateClasses_(); |
| this.element_.classList.add(this.CssClasses_.IS_UPGRADED); |
| if (invalid) { |
| this.element_.classList.add(this.CssClasses_.IS_INVALID); |
| } |
| if (this.input_.hasAttribute('autofocus')) { |
| this.element_.focus(); |
| this.checkFocus(); |
| } |
| } |
| } |
| }; |
| // The component registers itself. It can assume componentHandler is available |
| // in the global scope. |
| componentHandler.register({ |
| constructor: MaterialTextfield, |
| classAsString: 'MaterialTextfield', |
| cssClass: 'mdl-js-textfield', |
| widget: true |
| }); |
| /** |
| * @license |
| * Copyright 2015 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| /** |
| * Class constructor for Tooltip MDL component. |
| * Implements MDL component design pattern defined at: |
| * https://github.com/jasonmayes/mdl-component-design-pattern |
| * |
| * @constructor |
| * @param {HTMLElement} element The element that will be upgraded. |
| */ |
| var MaterialTooltip = function MaterialTooltip(element) { |
| this.element_ = element; |
| // Initialize instance. |
| this.init(); |
| }; |
| window['MaterialTooltip'] = MaterialTooltip; |
| /** |
| * Store constants in one place so they can be updated easily. |
| * |
| * @enum {string | number} |
| * @private |
| */ |
| MaterialTooltip.prototype.Constant_ = {}; |
| /** |
| * Store strings for class names defined by this component that are used in |
| * JavaScript. This allows us to simply change it in one place should we |
| * decide to modify at a later date. |
| * |
| * @enum {string} |
| * @private |
| */ |
| MaterialTooltip.prototype.CssClasses_ = { |
| IS_ACTIVE: 'is-active', |
| BOTTOM: 'mdl-tooltip--bottom', |
| LEFT: 'mdl-tooltip--left', |
| RIGHT: 'mdl-tooltip--right', |
| TOP: 'mdl-tooltip--top' |
| }; |
| /** |
| * Handle mouseenter for tooltip. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialTooltip.prototype.handleMouseEnter_ = function (event) { |
| var props = event.target.getBoundingClientRect(); |
| var left = props.left + props.width / 2; |
| var top = props.top + props.height / 2; |
| var marginLeft = -1 * (this.element_.offsetWidth / 2); |
| var marginTop = -1 * (this.element_.offsetHeight / 2); |
| if (this.element_.classList.contains(this.CssClasses_.LEFT) || this.element_.classList.contains(this.CssClasses_.RIGHT)) { |
| left = props.width / 2; |
| if (top + marginTop < 0) { |
| this.element_.style.top = '0'; |
| this.element_.style.marginTop = '0'; |
| } else { |
| this.element_.style.top = top + 'px'; |
| this.element_.style.marginTop = marginTop + 'px'; |
| } |
| } else { |
| if (left + marginLeft < 0) { |
| this.element_.style.left = '0'; |
| this.element_.style.marginLeft = '0'; |
| } else { |
| this.element_.style.left = left + 'px'; |
| this.element_.style.marginLeft = marginLeft + 'px'; |
| } |
| } |
| if (this.element_.classList.contains(this.CssClasses_.TOP)) { |
| this.element_.style.top = props.top - this.element_.offsetHeight - 10 + 'px'; |
| } else if (this.element_.classList.contains(this.CssClasses_.RIGHT)) { |
| this.element_.style.left = props.left + props.width + 10 + 'px'; |
| } else if (this.element_.classList.contains(this.CssClasses_.LEFT)) { |
| this.element_.style.left = props.left - this.element_.offsetWidth - 10 + 'px'; |
| } else { |
| this.element_.style.top = props.top + props.height + 10 + 'px'; |
| } |
| this.element_.classList.add(this.CssClasses_.IS_ACTIVE); |
| }; |
| /** |
| * Hide tooltip on mouseleave or scroll |
| * |
| * @private |
| */ |
| MaterialTooltip.prototype.hideTooltip_ = function () { |
| this.element_.classList.remove(this.CssClasses_.IS_ACTIVE); |
| }; |
| /** |
| * Initialize element. |
| */ |
| MaterialTooltip.prototype.init = function () { |
| if (this.element_) { |
| var forElId = this.element_.getAttribute('for') || this.element_.getAttribute('data-mdl-for'); |
| if (forElId) { |
| this.forElement_ = document.getElementById(forElId); |
| } |
| if (this.forElement_) { |
| // It's left here because it prevents accidental text selection on Android |
| if (!this.forElement_.hasAttribute('tabindex')) { |
| this.forElement_.setAttribute('tabindex', '0'); |
| } |
| this.boundMouseEnterHandler = this.handleMouseEnter_.bind(this); |
| this.boundMouseLeaveAndScrollHandler = this.hideTooltip_.bind(this); |
| this.forElement_.addEventListener('mouseenter', this.boundMouseEnterHandler, false); |
| this.forElement_.addEventListener('touchend', this.boundMouseEnterHandler, false); |
| this.forElement_.addEventListener('mouseleave', this.boundMouseLeaveAndScrollHandler, false); |
| window.addEventListener('scroll', this.boundMouseLeaveAndScrollHandler, true); |
| window.addEventListener('touchstart', this.boundMouseLeaveAndScrollHandler); |
| } |
| } |
| }; |
| // The component registers itself. It can assume componentHandler is available |
| // in the global scope. |
| componentHandler.register({ |
| constructor: MaterialTooltip, |
| classAsString: 'MaterialTooltip', |
| cssClass: 'mdl-tooltip' |
| }); |
| /** |
| * @license |
| * Copyright 2015 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| /** |
| * Class constructor for Layout MDL component. |
| * Implements MDL component design pattern defined at: |
| * https://github.com/jasonmayes/mdl-component-design-pattern |
| * |
| * @constructor |
| * @param {HTMLElement} element The element that will be upgraded. |
| */ |
| var MaterialLayout = function MaterialLayout(element) { |
| this.element_ = element; |
| // Initialize instance. |
| this.init(); |
| }; |
| window['MaterialLayout'] = MaterialLayout; |
| /** |
| * Store constants in one place so they can be updated easily. |
| * |
| * @enum {string | number} |
| * @private |
| */ |
| MaterialLayout.prototype.Constant_ = { |
| MAX_WIDTH: '(max-width: 1024px)', |
| TAB_SCROLL_PIXELS: 100, |
| RESIZE_TIMEOUT: 100, |
| MENU_ICON: '', |
| CHEVRON_LEFT: 'chevron_left', |
| CHEVRON_RIGHT: 'chevron_right' |
| }; |
| /** |
| * Keycodes, for code readability. |
| * |
| * @enum {number} |
| * @private |
| */ |
| MaterialLayout.prototype.Keycodes_ = { |
| ENTER: 13, |
| ESCAPE: 27, |
| SPACE: 32 |
| }; |
| /** |
| * Modes. |
| * |
| * @enum {number} |
| * @private |
| */ |
| MaterialLayout.prototype.Mode_ = { |
| STANDARD: 0, |
| SEAMED: 1, |
| WATERFALL: 2, |
| SCROLL: 3 |
| }; |
| /** |
| * Store strings for class names defined by this component that are used in |
| * JavaScript. This allows us to simply change it in one place should we |
| * decide to modify at a later date. |
| * |
| * @enum {string} |
| * @private |
| */ |
| MaterialLayout.prototype.CssClasses_ = { |
| CONTAINER: 'mdl-layout__container', |
| HEADER: 'mdl-layout__header', |
| DRAWER: 'mdl-layout__drawer', |
| CONTENT: 'mdl-layout__content', |
| DRAWER_BTN: 'mdl-layout__drawer-button', |
| ICON: 'material-icons', |
| JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect', |
| RIPPLE_CONTAINER: 'mdl-layout__tab-ripple-container', |
| RIPPLE: 'mdl-ripple', |
| RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events', |
| HEADER_SEAMED: 'mdl-layout__header--seamed', |
| HEADER_WATERFALL: 'mdl-layout__header--waterfall', |
| HEADER_SCROLL: 'mdl-layout__header--scroll', |
| FIXED_HEADER: 'mdl-layout--fixed-header', |
| OBFUSCATOR: 'mdl-layout__obfuscator', |
| TAB_BAR: 'mdl-layout__tab-bar', |
| TAB_CONTAINER: 'mdl-layout__tab-bar-container', |
| TAB: 'mdl-layout__tab', |
| TAB_BAR_BUTTON: 'mdl-layout__tab-bar-button', |
| TAB_BAR_LEFT_BUTTON: 'mdl-layout__tab-bar-left-button', |
| TAB_BAR_RIGHT_BUTTON: 'mdl-layout__tab-bar-right-button', |
| TAB_MANUAL_SWITCH: 'mdl-layout__tab-manual-switch', |
| PANEL: 'mdl-layout__tab-panel', |
| HAS_DRAWER: 'has-drawer', |
| HAS_TABS: 'has-tabs', |
| HAS_SCROLLING_HEADER: 'has-scrolling-header', |
| CASTING_SHADOW: 'is-casting-shadow', |
| IS_COMPACT: 'is-compact', |
| IS_SMALL_SCREEN: 'is-small-screen', |
| IS_DRAWER_OPEN: 'is-visible', |
| IS_ACTIVE: 'is-active', |
| IS_UPGRADED: 'is-upgraded', |
| IS_ANIMATING: 'is-animating', |
| ON_LARGE_SCREEN: 'mdl-layout--large-screen-only', |
| ON_SMALL_SCREEN: 'mdl-layout--small-screen-only' |
| }; |
| /** |
| * Handles scrolling on the content. |
| * |
| * @private |
| */ |
| MaterialLayout.prototype.contentScrollHandler_ = function () { |
| if (this.header_.classList.contains(this.CssClasses_.IS_ANIMATING)) { |
| return; |
| } |
| var headerVisible = !this.element_.classList.contains(this.CssClasses_.IS_SMALL_SCREEN) || this.element_.classList.contains(this.CssClasses_.FIXED_HEADER); |
| if (this.content_.scrollTop > 0 && !this.header_.classList.contains(this.CssClasses_.IS_COMPACT)) { |
| this.header_.classList.add(this.CssClasses_.CASTING_SHADOW); |
| this.header_.classList.add(this.CssClasses_.IS_COMPACT); |
| if (headerVisible) { |
| this.header_.classList.add(this.CssClasses_.IS_ANIMATING); |
| } |
| } else if (this.content_.scrollTop <= 0 && this.header_.classList.contains(this.CssClasses_.IS_COMPACT)) { |
| this.header_.classList.remove(this.CssClasses_.CASTING_SHADOW); |
| this.header_.classList.remove(this.CssClasses_.IS_COMPACT); |
| if (headerVisible) { |
| this.header_.classList.add(this.CssClasses_.IS_ANIMATING); |
| } |
| } |
| }; |
| /** |
| * Handles a keyboard event on the drawer. |
| * |
| * @param {Event} evt The event that fired. |
| * @private |
| */ |
| MaterialLayout.prototype.keyboardEventHandler_ = function (evt) { |
| // Only react when the drawer is open. |
| if (evt.keyCode === this.Keycodes_.ESCAPE && this.drawer_.classList.contains(this.CssClasses_.IS_DRAWER_OPEN)) { |
| this.toggleDrawer(); |
| } |
| }; |
| /** |
| * Handles changes in screen size. |
| * |
| * @private |
| */ |
| MaterialLayout.prototype.screenSizeHandler_ = function () { |
| if (this.screenSizeMediaQuery_.matches) { |
| this.element_.classList.add(this.CssClasses_.IS_SMALL_SCREEN); |
| } else { |
| this.element_.classList.remove(this.CssClasses_.IS_SMALL_SCREEN); |
| // Collapse drawer (if any) when moving to a large screen size. |
| if (this.drawer_) { |
| this.drawer_.classList.remove(this.CssClasses_.IS_DRAWER_OPEN); |
| this.obfuscator_.classList.remove(this.CssClasses_.IS_DRAWER_OPEN); |
| } |
| } |
| }; |
| /** |
| * Handles events of drawer button. |
| * |
| * @param {Event} evt The event that fired. |
| * @private |
| */ |
| MaterialLayout.prototype.drawerToggleHandler_ = function (evt) { |
| if (evt && evt.type === 'keydown') { |
| if (evt.keyCode === this.Keycodes_.SPACE || evt.keyCode === this.Keycodes_.ENTER) { |
| // prevent scrolling in drawer nav |
| evt.preventDefault(); |
| } else { |
| // prevent other keys |
| return; |
| } |
| } |
| this.toggleDrawer(); |
| }; |
| /** |
| * Handles (un)setting the `is-animating` class |
| * |
| * @private |
| */ |
| MaterialLayout.prototype.headerTransitionEndHandler_ = function () { |
| this.header_.classList.remove(this.CssClasses_.IS_ANIMATING); |
| }; |
| /** |
| * Handles expanding the header on click |
| * |
| * @private |
| */ |
| MaterialLayout.prototype.headerClickHandler_ = function () { |
| if (this.header_.classList.contains(this.CssClasses_.IS_COMPACT)) { |
| this.header_.classList.remove(this.CssClasses_.IS_COMPACT); |
| this.header_.classList.add(this.CssClasses_.IS_ANIMATING); |
| } |
| }; |
| /** |
| * Reset tab state, dropping active classes |
| * |
| * @private |
| */ |
| MaterialLayout.prototype.resetTabState_ = function (tabBar) { |
| for (var k = 0; k < tabBar.length; k++) { |
| tabBar[k].classList.remove(this.CssClasses_.IS_ACTIVE); |
| } |
| }; |
| /** |
| * Reset panel state, droping active classes |
| * |
| * @private |
| */ |
| MaterialLayout.prototype.resetPanelState_ = function (panels) { |
| for (var j = 0; j < panels.length; j++) { |
| panels[j].classList.remove(this.CssClasses_.IS_ACTIVE); |
| } |
| }; |
| /** |
| * Toggle drawer state |
| * |
| * @public |
| */ |
| MaterialLayout.prototype.toggleDrawer = function () { |
| var drawerButton = this.element_.querySelector('.' + this.CssClasses_.DRAWER_BTN); |
| this.drawer_.classList.toggle(this.CssClasses_.IS_DRAWER_OPEN); |
| this.obfuscator_.classList.toggle(this.CssClasses_.IS_DRAWER_OPEN); |
| // Set accessibility properties. |
| if (this.drawer_.classList.contains(this.CssClasses_.IS_DRAWER_OPEN)) { |
| this.drawer_.setAttribute('aria-hidden', 'false'); |
| drawerButton.setAttribute('aria-expanded', 'true'); |
| } else { |
| this.drawer_.setAttribute('aria-hidden', 'true'); |
| drawerButton.setAttribute('aria-expanded', 'false'); |
| } |
| }; |
| MaterialLayout.prototype['toggleDrawer'] = MaterialLayout.prototype.toggleDrawer; |
| /** |
| * Initialize element. |
| */ |
| MaterialLayout.prototype.init = function () { |
| if (this.element_) { |
| var container = document.createElement('div'); |
| container.classList.add(this.CssClasses_.CONTAINER); |
| var focusedElement = this.element_.querySelector(':focus'); |
| this.element_.parentElement.insertBefore(container, this.element_); |
| this.element_.parentElement.removeChild(this.element_); |
| container.appendChild(this.element_); |
| if (focusedElement) { |
| focusedElement.focus(); |
| } |
| var directChildren = this.element_.childNodes; |
| var numChildren = directChildren.length; |
| for (var c = 0; c < numChildren; c++) { |
| var child = directChildren[c]; |
| if (child.classList && child.classList.contains(this.CssClasses_.HEADER)) { |
| this.header_ = child; |
| } |
| if (child.classList && child.classList.contains(this.CssClasses_.DRAWER)) { |
| this.drawer_ = child; |
| } |
| if (child.classList && child.classList.contains(this.CssClasses_.CONTENT)) { |
| this.content_ = child; |
| } |
| } |
| window.addEventListener('pageshow', function (e) { |
| if (e.persisted) { |
| // when page is loaded from back/forward cache |
| // trigger repaint to let layout scroll in safari |
| this.element_.style.overflowY = 'hidden'; |
| requestAnimationFrame(function () { |
| this.element_.style.overflowY = ''; |
| }.bind(this)); |
| } |
| }.bind(this), false); |
| if (this.header_) { |
| this.tabBar_ = this.header_.querySelector('.' + this.CssClasses_.TAB_BAR); |
| } |
| var mode = this.Mode_.STANDARD; |
| if (this.header_) { |
| if (this.header_.classList.contains(this.CssClasses_.HEADER_SEAMED)) { |
| mode = this.Mode_.SEAMED; |
| } else if (this.header_.classList.contains(this.CssClasses_.HEADER_WATERFALL)) { |
| mode = this.Mode_.WATERFALL; |
| this.header_.addEventListener('transitionend', this.headerTransitionEndHandler_.bind(this)); |
| this.header_.addEventListener('click', this.headerClickHandler_.bind(this)); |
| } else if (this.header_.classList.contains(this.CssClasses_.HEADER_SCROLL)) { |
| mode = this.Mode_.SCROLL; |
| container.classList.add(this.CssClasses_.HAS_SCROLLING_HEADER); |
| } |
| if (mode === this.Mode_.STANDARD) { |
| this.header_.classList.add(this.CssClasses_.CASTING_SHADOW); |
| if (this.tabBar_) { |
| this.tabBar_.classList.add(this.CssClasses_.CASTING_SHADOW); |
| } |
| } else if (mode === this.Mode_.SEAMED || mode === this.Mode_.SCROLL) { |
| this.header_.classList.remove(this.CssClasses_.CASTING_SHADOW); |
| if (this.tabBar_) { |
| this.tabBar_.classList.remove(this.CssClasses_.CASTING_SHADOW); |
| } |
| } else if (mode === this.Mode_.WATERFALL) { |
| // Add and remove shadows depending on scroll position. |
| // Also add/remove auxiliary class for styling of the compact version of |
| // the header. |
| this.content_.addEventListener('scroll', this.contentScrollHandler_.bind(this)); |
| this.contentScrollHandler_(); |
| } |
| } |
| // Add drawer toggling button to our layout, if we have an openable drawer. |
| if (this.drawer_) { |
| var drawerButton = this.element_.querySelector('.' + this.CssClasses_.DRAWER_BTN); |
| if (!drawerButton) { |
| drawerButton = document.createElement('div'); |
| drawerButton.setAttribute('aria-expanded', 'false'); |
| drawerButton.setAttribute('role', 'button'); |
| drawerButton.setAttribute('tabindex', '0'); |
| drawerButton.classList.add(this.CssClasses_.DRAWER_BTN); |
| var drawerButtonIcon = document.createElement('i'); |
| drawerButtonIcon.classList.add(this.CssClasses_.ICON); |
| drawerButtonIcon.innerHTML = this.Constant_.MENU_ICON; |
| drawerButton.appendChild(drawerButtonIcon); |
| } |
| if (this.drawer_.classList.contains(this.CssClasses_.ON_LARGE_SCREEN)) { |
| //If drawer has ON_LARGE_SCREEN class then add it to the drawer toggle button as well. |
| drawerButton.classList.add(this.CssClasses_.ON_LARGE_SCREEN); |
| } else if (this.drawer_.classList.contains(this.CssClasses_.ON_SMALL_SCREEN)) { |
| //If drawer has ON_SMALL_SCREEN class then add it to the drawer toggle button as well. |
| drawerButton.classList.add(this.CssClasses_.ON_SMALL_SCREEN); |
| } |
| drawerButton.addEventListener('click', this.drawerToggleHandler_.bind(this)); |
| drawerButton.addEventListener('keydown', this.drawerToggleHandler_.bind(this)); |
| // Add a class if the layout has a drawer, for altering the left padding. |
| // Adds the HAS_DRAWER to the elements since this.header_ may or may |
| // not be present. |
| this.element_.classList.add(this.CssClasses_.HAS_DRAWER); |
| // If we have a fixed header, add the button to the header rather than |
| // the layout. |
| if (this.element_.classList.contains(this.CssClasses_.FIXED_HEADER)) { |
| this.header_.insertBefore(drawerButton, this.header_.firstChild); |
| } else { |
| this.element_.insertBefore(drawerButton, this.content_); |
| } |
| var obfuscator = document.createElement('div'); |
| obfuscator.classList.add(this.CssClasses_.OBFUSCATOR); |
| this.element_.appendChild(obfuscator); |
| obfuscator.addEventListener('click', this.drawerToggleHandler_.bind(this)); |
| this.obfuscator_ = obfuscator; |
| this.drawer_.addEventListener('keydown', this.keyboardEventHandler_.bind(this)); |
| this.drawer_.setAttribute('aria-hidden', 'true'); |
| } |
| // Keep an eye on screen size, and add/remove auxiliary class for styling |
| // of small screens. |
| this.screenSizeMediaQuery_ = window.matchMedia(this.Constant_.MAX_WIDTH); |
| this.screenSizeMediaQuery_.addListener(this.screenSizeHandler_.bind(this)); |
| this.screenSizeHandler_(); |
| // Initialize tabs, if any. |
| if (this.header_ && this.tabBar_) { |
| this.element_.classList.add(this.CssClasses_.HAS_TABS); |
| var tabContainer = document.createElement('div'); |
| tabContainer.classList.add(this.CssClasses_.TAB_CONTAINER); |
| this.header_.insertBefore(tabContainer, this.tabBar_); |
| this.header_.removeChild(this.tabBar_); |
| var leftButton = document.createElement('div'); |
| leftButton.classList.add(this.CssClasses_.TAB_BAR_BUTTON); |
| leftButton.classList.add(this.CssClasses_.TAB_BAR_LEFT_BUTTON); |
| var leftButtonIcon = document.createElement('i'); |
| leftButtonIcon.classList.add(this.CssClasses_.ICON); |
| leftButtonIcon.textContent = this.Constant_.CHEVRON_LEFT; |
| leftButton.appendChild(leftButtonIcon); |
| leftButton.addEventListener('click', function () { |
| this.tabBar_.scrollLeft -= this.Constant_.TAB_SCROLL_PIXELS; |
| }.bind(this)); |
| var rightButton = document.createElement('div'); |
| rightButton.classList.add(this.CssClasses_.TAB_BAR_BUTTON); |
| rightButton.classList.add(this.CssClasses_.TAB_BAR_RIGHT_BUTTON); |
| var rightButtonIcon = document.createElement('i'); |
| rightButtonIcon.classList.add(this.CssClasses_.ICON); |
| rightButtonIcon.textContent = this.Constant_.CHEVRON_RIGHT; |
| rightButton.appendChild(rightButtonIcon); |
| rightButton.addEventListener('click', function () { |
| this.tabBar_.scrollLeft += this.Constant_.TAB_SCROLL_PIXELS; |
| }.bind(this)); |
| tabContainer.appendChild(leftButton); |
| tabContainer.appendChild(this.tabBar_); |
| tabContainer.appendChild(rightButton); |
| // Add and remove tab buttons depending on scroll position and total |
| // window size. |
| var tabUpdateHandler = function () { |
| if (this.tabBar_.scrollLeft > 0) { |
| leftButton.classList.add(this.CssClasses_.IS_ACTIVE); |
| } else { |
| leftButton.classList.remove(this.CssClasses_.IS_ACTIVE); |
| } |
| if (this.tabBar_.scrollLeft < this.tabBar_.scrollWidth - this.tabBar_.offsetWidth) { |
| rightButton.classList.add(this.CssClasses_.IS_ACTIVE); |
| } else { |
| rightButton.classList.remove(this.CssClasses_.IS_ACTIVE); |
| } |
| }.bind(this); |
| this.tabBar_.addEventListener('scroll', tabUpdateHandler); |
| tabUpdateHandler(); |
| // Update tabs when the window resizes. |
| var windowResizeHandler = function () { |
| // Use timeouts to make sure it doesn't happen too often. |
| if (this.resizeTimeoutId_) { |
| clearTimeout(this.resizeTimeoutId_); |
| } |
| this.resizeTimeoutId_ = setTimeout(function () { |
| tabUpdateHandler(); |
| this.resizeTimeoutId_ = null; |
| }.bind(this), this.Constant_.RESIZE_TIMEOUT); |
| }.bind(this); |
| window.addEventListener('resize', windowResizeHandler); |
| if (this.tabBar_.classList.contains(this.CssClasses_.JS_RIPPLE_EFFECT)) { |
| this.tabBar_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS); |
| } |
| // Select element tabs, document panels |
| var tabs = this.tabBar_.querySelectorAll('.' + this.CssClasses_.TAB); |
| var panels = this.content_.querySelectorAll('.' + this.CssClasses_.PANEL); |
| // Create new tabs for each tab element |
| for (var i = 0; i < tabs.length; i++) { |
| new MaterialLayoutTab(tabs[i], tabs, panels, this); |
| } |
| } |
| this.element_.classList.add(this.CssClasses_.IS_UPGRADED); |
| } |
| }; |
| /** |
| * Constructor for an individual tab. |
| * |
| * @constructor |
| * @param {HTMLElement} tab The HTML element for the tab. |
| * @param {!Array<HTMLElement>} tabs Array with HTML elements for all tabs. |
| * @param {!Array<HTMLElement>} panels Array with HTML elements for all panels. |
| * @param {MaterialLayout} layout The MaterialLayout object that owns the tab. |
| */ |
| function MaterialLayoutTab(tab, tabs, panels, layout) { |
| /** |
| * Auxiliary method to programmatically select a tab in the UI. |
| */ |
| function selectTab() { |
| var href = tab.href.split('#')[1]; |
| var panel = layout.content_.querySelector('#' + href); |
| layout.resetTabState_(tabs); |
| layout.resetPanelState_(panels); |
| tab.classList.add(layout.CssClasses_.IS_ACTIVE); |
| panel.classList.add(layout.CssClasses_.IS_ACTIVE); |
| } |
| if (layout.tabBar_.classList.contains(layout.CssClasses_.JS_RIPPLE_EFFECT)) { |
| var rippleContainer = document.createElement('span'); |
| rippleContainer.classList.add(layout.CssClasses_.RIPPLE_CONTAINER); |
| rippleContainer.classList.add(layout.CssClasses_.JS_RIPPLE_EFFECT); |
| var ripple = document.createElement('span'); |
| ripple.classList.add(layout.CssClasses_.RIPPLE); |
| rippleContainer.appendChild(ripple); |
| tab.appendChild(rippleContainer); |
| } |
| if (!layout.tabBar_.classList.contains(layout.CssClasses_.TAB_MANUAL_SWITCH)) { |
| tab.addEventListener('click', function (e) { |
| if (tab.getAttribute('href').charAt(0) === '#') { |
| e.preventDefault(); |
| selectTab(); |
| } |
| }); |
| } |
| tab.show = selectTab; |
| } |
| window['MaterialLayoutTab'] = MaterialLayoutTab; |
| // The component registers itself. It can assume componentHandler is available |
| // in the global scope. |
| componentHandler.register({ |
| constructor: MaterialLayout, |
| classAsString: 'MaterialLayout', |
| cssClass: 'mdl-js-layout' |
| }); |
| /** |
| * @license |
| * Copyright 2015 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| /** |
| * Class constructor for Data Table Card MDL component. |
| * Implements MDL component design pattern defined at: |
| * https://github.com/jasonmayes/mdl-component-design-pattern |
| * |
| * @constructor |
| * @param {Element} element The element that will be upgraded. |
| */ |
| var MaterialDataTable = function MaterialDataTable(element) { |
| this.element_ = element; |
| // Initialize instance. |
| this.init(); |
| }; |
| window['MaterialDataTable'] = MaterialDataTable; |
| /** |
| * Store constants in one place so they can be updated easily. |
| * |
| * @enum {string | number} |
| * @private |
| */ |
| MaterialDataTable.prototype.Constant_ = {}; |
| /** |
| * Store strings for class names defined by this component that are used in |
| * JavaScript. This allows us to simply change it in one place should we |
| * decide to modify at a later date. |
| * |
| * @enum {string} |
| * @private |
| */ |
| MaterialDataTable.prototype.CssClasses_ = { |
| DATA_TABLE: 'mdl-data-table', |
| SELECTABLE: 'mdl-data-table--selectable', |
| SELECT_ELEMENT: 'mdl-data-table__select', |
| IS_SELECTED: 'is-selected', |
| IS_UPGRADED: 'is-upgraded' |
| }; |
| /** |
| * Generates and returns a function that toggles the selection state of a |
| * single row (or multiple rows). |
| * |
| * @param {Element} checkbox Checkbox that toggles the selection state. |
| * @param {Element} row Row to toggle when checkbox changes. |
| * @param {(Array<Object>|NodeList)=} opt_rows Rows to toggle when checkbox changes. |
| * @private |
| */ |
| MaterialDataTable.prototype.selectRow_ = function (checkbox, row, opt_rows) { |
| if (row) { |
| return function () { |
| if (checkbox.checked) { |
| row.classList.add(this.CssClasses_.IS_SELECTED); |
| } else { |
| row.classList.remove(this.CssClasses_.IS_SELECTED); |
| } |
| }.bind(this); |
| } |
| if (opt_rows) { |
| return function () { |
| var i; |
| var el; |
| if (checkbox.checked) { |
| for (i = 0; i < opt_rows.length; i++) { |
| el = opt_rows[i].querySelector('td').querySelector('.mdl-checkbox'); |
| el['MaterialCheckbox'].check(); |
| opt_rows[i].classList.add(this.CssClasses_.IS_SELECTED); |
| } |
| } else { |
| for (i = 0; i < opt_rows.length; i++) { |
| el = opt_rows[i].querySelector('td').querySelector('.mdl-checkbox'); |
| el['MaterialCheckbox'].uncheck(); |
| opt_rows[i].classList.remove(this.CssClasses_.IS_SELECTED); |
| } |
| } |
| }.bind(this); |
| } |
| }; |
| /** |
| * Creates a checkbox for a single or or multiple rows and hooks up the |
| * event handling. |
| * |
| * @param {Element} row Row to toggle when checkbox changes. |
| * @param {(Array<Object>|NodeList)=} opt_rows Rows to toggle when checkbox changes. |
| * @private |
| */ |
| MaterialDataTable.prototype.createCheckbox_ = function (row, opt_rows) { |
| var label = document.createElement('label'); |
| var labelClasses = [ |
| 'mdl-checkbox', |
| 'mdl-js-checkbox', |
| 'mdl-js-ripple-effect', |
| this.CssClasses_.SELECT_ELEMENT |
| ]; |
| label.className = labelClasses.join(' '); |
| var checkbox = document.createElement('input'); |
| checkbox.type = 'checkbox'; |
| checkbox.classList.add('mdl-checkbox__input'); |
| if (row) { |
| checkbox.checked = row.classList.contains(this.CssClasses_.IS_SELECTED); |
| checkbox.addEventListener('change', this.selectRow_(checkbox, row)); |
| } else if (opt_rows) { |
| checkbox.addEventListener('change', this.selectRow_(checkbox, null, opt_rows)); |
| } |
| label.appendChild(checkbox); |
| componentHandler.upgradeElement(label, 'MaterialCheckbox'); |
| return label; |
| }; |
| /** |
| * Initialize element. |
| */ |
| MaterialDataTable.prototype.init = function () { |
| if (this.element_) { |
| var firstHeader = this.element_.querySelector('th'); |
| var bodyRows = Array.prototype.slice.call(this.element_.querySelectorAll('tbody tr')); |
| var footRows = Array.prototype.slice.call(this.element_.querySelectorAll('tfoot tr')); |
| var rows = bodyRows.concat(footRows); |
| if (this.element_.classList.contains(this.CssClasses_.SELECTABLE)) { |
| var th = document.createElement('th'); |
| var headerCheckbox = this.createCheckbox_(null, rows); |
| th.appendChild(headerCheckbox); |
| firstHeader.parentElement.insertBefore(th, firstHeader); |
| for (var i = 0; i < rows.length; i++) { |
| var firstCell = rows[i].querySelector('td'); |
| if (firstCell) { |
| var td = document.createElement('td'); |
| if (rows[i].parentNode.nodeName.toUpperCase() === 'TBODY') { |
| var rowCheckbox = this.createCheckbox_(rows[i]); |
| td.appendChild(rowCheckbox); |
| } |
| rows[i].insertBefore(td, firstCell); |
| } |
| } |
| this.element_.classList.add(this.CssClasses_.IS_UPGRADED); |
| } |
| } |
| }; |
| // The component registers itself. It can assume componentHandler is available |
| // in the global scope. |
| componentHandler.register({ |
| constructor: MaterialDataTable, |
| classAsString: 'MaterialDataTable', |
| cssClass: 'mdl-js-data-table' |
| }); |
| /** |
| * @license |
| * Copyright 2015 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| /** |
| * Class constructor for Ripple MDL component. |
| * Implements MDL component design pattern defined at: |
| * https://github.com/jasonmayes/mdl-component-design-pattern |
| * |
| * @constructor |
| * @param {HTMLElement} element The element that will be upgraded. |
| */ |
| var MaterialRipple = function MaterialRipple(element) { |
| this.element_ = element; |
| // Initialize instance. |
| this.init(); |
| }; |
| window['MaterialRipple'] = MaterialRipple; |
| /** |
| * Store constants in one place so they can be updated easily. |
| * |
| * @enum {string | number} |
| * @private |
| */ |
| MaterialRipple.prototype.Constant_ = { |
| INITIAL_SCALE: 'scale(0.0001, 0.0001)', |
| INITIAL_SIZE: '1px', |
| INITIAL_OPACITY: '0.4', |
| FINAL_OPACITY: '0', |
| FINAL_SCALE: '' |
| }; |
| /** |
| * Store strings for class names defined by this component that are used in |
| * JavaScript. This allows us to simply change it in one place should we |
| * decide to modify at a later date. |
| * |
| * @enum {string} |
| * @private |
| */ |
| MaterialRipple.prototype.CssClasses_ = { |
| RIPPLE_CENTER: 'mdl-ripple--center', |
| RIPPLE_EFFECT_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events', |
| RIPPLE: 'mdl-ripple', |
| IS_ANIMATING: 'is-animating', |
| IS_VISIBLE: 'is-visible' |
| }; |
| /** |
| * Handle mouse / finger down on element. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialRipple.prototype.downHandler_ = function (event) { |
| if (!this.rippleElement_.style.width && !this.rippleElement_.style.height) { |
| var rect = this.element_.getBoundingClientRect(); |
| this.boundHeight = rect.height; |
| this.boundWidth = rect.width; |
| this.rippleSize_ = Math.sqrt(rect.width * rect.width + rect.height * rect.height) * 2 + 2; |
| this.rippleElement_.style.width = this.rippleSize_ + 'px'; |
| this.rippleElement_.style.height = this.rippleSize_ + 'px'; |
| } |
| this.rippleElement_.classList.add(this.CssClasses_.IS_VISIBLE); |
| if (event.type === 'mousedown' && this.ignoringMouseDown_) { |
| this.ignoringMouseDown_ = false; |
| } else { |
| if (event.type === 'touchstart') { |
| this.ignoringMouseDown_ = true; |
| } |
| var frameCount = this.getFrameCount(); |
| if (frameCount > 0) { |
| return; |
| } |
| this.setFrameCount(1); |
| var bound = event.currentTarget.getBoundingClientRect(); |
| var x; |
| var y; |
| // Check if we are handling a keyboard click. |
| if (event.clientX === 0 && event.clientY === 0) { |
| x = Math.round(bound.width / 2); |
| y = Math.round(bound.height / 2); |
| } else { |
| var clientX = event.clientX !== undefined ? event.clientX : event.touches[0].clientX; |
| var clientY = event.clientY !== undefined ? event.clientY : event.touches[0].clientY; |
| x = Math.round(clientX - bound.left); |
| y = Math.round(clientY - bound.top); |
| } |
| this.setRippleXY(x, y); |
| this.setRippleStyles(true); |
| window.requestAnimationFrame(this.animFrameHandler.bind(this)); |
| } |
| }; |
| /** |
| * Handle mouse / finger up on element. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialRipple.prototype.upHandler_ = function (event) { |
| // Don't fire for the artificial "mouseup" generated by a double-click. |
| if (event && event.detail !== 2) { |
| // Allow a repaint to occur before removing this class, so the animation |
| // shows for tap events, which seem to trigger a mouseup too soon after |
| // mousedown. |
| window.setTimeout(function () { |
| this.rippleElement_.classList.remove(this.CssClasses_.IS_VISIBLE); |
| }.bind(this), 0); |
| } |
| }; |
| /** |
| * Initialize element. |
| */ |
| MaterialRipple.prototype.init = function () { |
| if (this.element_) { |
| var recentering = this.element_.classList.contains(this.CssClasses_.RIPPLE_CENTER); |
| if (!this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT_IGNORE_EVENTS)) { |
| this.rippleElement_ = this.element_.querySelector('.' + this.CssClasses_.RIPPLE); |
| this.frameCount_ = 0; |
| this.rippleSize_ = 0; |
| this.x_ = 0; |
| this.y_ = 0; |
| // Touch start produces a compat mouse down event, which would cause a |
| // second ripples. To avoid that, we use this property to ignore the first |
| // mouse down after a touch start. |
| this.ignoringMouseDown_ = false; |
| this.boundDownHandler = this.downHandler_.bind(this); |
| this.element_.addEventListener('mousedown', this.boundDownHandler); |
| this.element_.addEventListener('touchstart', this.boundDownHandler); |
| this.boundUpHandler = this.upHandler_.bind(this); |
| this.element_.addEventListener('mouseup', this.boundUpHandler); |
| this.element_.addEventListener('mouseleave', this.boundUpHandler); |
| this.element_.addEventListener('touchend', this.boundUpHandler); |
| this.element_.addEventListener('blur', this.boundUpHandler); |
| /** |
| * Getter for frameCount_. |
| * @return {number} the frame count. |
| */ |
| this.getFrameCount = function () { |
| return this.frameCount_; |
| }; |
| /** |
| * Setter for frameCount_. |
| * @param {number} fC the frame count. |
| */ |
| this.setFrameCount = function (fC) { |
| this.frameCount_ = fC; |
| }; |
| /** |
| * Getter for rippleElement_. |
| * @return {Element} the ripple element. |
| */ |
| this.getRippleElement = function () { |
| return this.rippleElement_; |
| }; |
| /** |
| * Sets the ripple X and Y coordinates. |
| * @param {number} newX the new X coordinate |
| * @param {number} newY the new Y coordinate |
| */ |
| this.setRippleXY = function (newX, newY) { |
| this.x_ = newX; |
| this.y_ = newY; |
| }; |
| /** |
| * Sets the ripple styles. |
| * @param {boolean} start whether or not this is the start frame. |
| */ |
| this.setRippleStyles = function (start) { |
| if (this.rippleElement_ !== null) { |
| var transformString; |
| var scale; |
| var size; |
| var offset = 'translate(' + this.x_ + 'px, ' + this.y_ + 'px)'; |
| if (start) { |
| scale = this.Constant_.INITIAL_SCALE; |
| size = this.Constant_.INITIAL_SIZE; |
| } else { |
| scale = this.Constant_.FINAL_SCALE; |
| size = this.rippleSize_ + 'px'; |
| if (recentering) { |
| offset = 'translate(' + this.boundWidth / 2 + 'px, ' + this.boundHeight / 2 + 'px)'; |
| } |
| } |
| transformString = 'translate(-50%, -50%) ' + offset + scale; |
| this.rippleElement_.style.webkitTransform = transformString; |
| this.rippleElement_.style.msTransform = transformString; |
| this.rippleElement_.style.transform = transformString; |
| if (start) { |
| this.rippleElement_.classList.remove(this.CssClasses_.IS_ANIMATING); |
| } else { |
| this.rippleElement_.classList.add(this.CssClasses_.IS_ANIMATING); |
| } |
| } |
| }; |
| /** |
| * Handles an animation frame. |
| */ |
| this.animFrameHandler = function () { |
| if (this.frameCount_-- > 0) { |
| window.requestAnimationFrame(this.animFrameHandler.bind(this)); |
| } else { |
| this.setRippleStyles(false); |
| } |
| }; |
| } |
| } |
| }; |
| // The component registers itself. It can assume componentHandler is available |
| // in the global scope. |
| componentHandler.register({ |
| constructor: MaterialRipple, |
| classAsString: 'MaterialRipple', |
| cssClass: 'mdl-js-ripple-effect', |
| widget: false |
| }); |
| }()); |