blob: 63c18196db46041e6f746d3fc74849f8dbecba48 [file] [log] [blame]
/**
* @license
* Copyright 2015 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
(function() {
'use strict';
/**
* Class constructor for Radio MDL component.
* Implements MDL component design pattern defined at:
* https://github.com/jasonmayes/mdl-component-design-pattern
*
* @constructor
* @param {HTMLElement} element The element that will be upgraded.
*/
var MaterialRadio = function MaterialRadio(element) {
this.element_ = element;
// Initialize instance.
this.init();
};
window['MaterialRadio'] = MaterialRadio;
/**
* Store constants in one place so they can be updated easily.
*
* @enum {string | number}
* @private
*/
MaterialRadio.prototype.Constant_ = {
TINY_TIMEOUT: 0.001
};
/**
* Store strings for class names defined by this component that are used in
* JavaScript. This allows us to simply change it in one place should we
* decide to modify at a later date.
*
* @enum {string}
* @private
*/
MaterialRadio.prototype.CssClasses_ = {
IS_FOCUSED: 'is-focused',
IS_DISABLED: 'is-disabled',
IS_CHECKED: 'is-checked',
IS_UPGRADED: 'is-upgraded',
JS_RADIO: 'mdl-js-radio',
RADIO_BTN: 'mdl-radio__button',
RADIO_OUTER_CIRCLE: 'mdl-radio__outer-circle',
RADIO_INNER_CIRCLE: 'mdl-radio__inner-circle',
RIPPLE_EFFECT: 'mdl-js-ripple-effect',
RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
RIPPLE_CONTAINER: 'mdl-radio__ripple-container',
RIPPLE_CENTER: 'mdl-ripple--center',
RIPPLE: 'mdl-ripple'
};
/**
* Handle change of state.
*
* @param {Event} event The event that fired.
* @private
*/
MaterialRadio.prototype.onChange_ = function(event) {
// Since other radio buttons don't get change events, we need to look for
// them to update their classes.
var radios = document.getElementsByClassName(this.CssClasses_.JS_RADIO);
for (var i = 0; i < radios.length; i++) {
var button = radios[i].querySelector('.' + this.CssClasses_.RADIO_BTN);
// Different name == different group, so no point updating those.
if (button.getAttribute('name') === this.btnElement_.getAttribute('name')) {
if (typeof radios[i]['MaterialRadio'] !== 'undefined') {
radios[i]['MaterialRadio'].updateClasses_();
}
}
}
};
/**
* Handle focus.
*
* @param {Event} event The event that fired.
* @private
*/
MaterialRadio.prototype.onFocus_ = function(event) {
this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
};
/**
* Handle lost focus.
*
* @param {Event} event The event that fired.
* @private
*/
MaterialRadio.prototype.onBlur_ = function(event) {
this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
};
/**
* Handle mouseup.
*
* @param {Event} event The event that fired.
* @private
*/
MaterialRadio.prototype.onMouseup_ = function(event) {
this.blur_();
};
/**
* Update classes.
*
* @private
*/
MaterialRadio.prototype.updateClasses_ = function() {
this.checkDisabled();
this.checkToggleState();
};
/**
* Add blur.
*
* @private
*/
MaterialRadio.prototype.blur_ = function() {
// TODO: figure out why there's a focus event being fired after our blur,
// so that we can avoid this hack.
window.setTimeout(function() {
this.btnElement_.blur();
}.bind(this), /** @type {number} */ (this.Constant_.TINY_TIMEOUT));
};
// Public methods.
/**
* Check the components disabled state.
*
* @public
*/
MaterialRadio.prototype.checkDisabled = function() {
if (this.btnElement_.disabled) {
this.element_.classList.add(this.CssClasses_.IS_DISABLED);
} else {
this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
}
};
MaterialRadio.prototype['checkDisabled'] =
MaterialRadio.prototype.checkDisabled;
/**
* Check the components toggled state.
*
* @public
*/
MaterialRadio.prototype.checkToggleState = function() {
if (this.btnElement_.checked) {
this.element_.classList.add(this.CssClasses_.IS_CHECKED);
} else {
this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
}
};
MaterialRadio.prototype['checkToggleState'] =
MaterialRadio.prototype.checkToggleState;
/**
* Disable radio.
*
* @public
*/
MaterialRadio.prototype.disable = function() {
this.btnElement_.disabled = true;
this.updateClasses_();
};
MaterialRadio.prototype['disable'] = MaterialRadio.prototype.disable;
/**
* Enable radio.
*
* @public
*/
MaterialRadio.prototype.enable = function() {
this.btnElement_.disabled = false;
this.updateClasses_();
};
MaterialRadio.prototype['enable'] = MaterialRadio.prototype.enable;
/**
* Check radio.
*
* @public
*/
MaterialRadio.prototype.check = function() {
this.btnElement_.checked = true;
this.onChange_(null);
};
MaterialRadio.prototype['check'] = MaterialRadio.prototype.check;
/**
* Uncheck radio.
*
* @public
*/
MaterialRadio.prototype.uncheck = function() {
this.btnElement_.checked = false;
this.onChange_(null);
};
MaterialRadio.prototype['uncheck'] = MaterialRadio.prototype.uncheck;
/**
* Initialize element.
*/
MaterialRadio.prototype.init = function() {
if (this.element_) {
this.btnElement_ = this.element_.querySelector('.' +
this.CssClasses_.RADIO_BTN);
this.boundChangeHandler_ = this.onChange_.bind(this);
this.boundFocusHandler_ = this.onChange_.bind(this);
this.boundBlurHandler_ = this.onBlur_.bind(this);
this.boundMouseUpHandler_ = this.onMouseup_.bind(this);
var outerCircle = document.createElement('span');
outerCircle.classList.add(this.CssClasses_.RADIO_OUTER_CIRCLE);
var innerCircle = document.createElement('span');
innerCircle.classList.add(this.CssClasses_.RADIO_INNER_CIRCLE);
this.element_.appendChild(outerCircle);
this.element_.appendChild(innerCircle);
var rippleContainer;
if (this.element_.classList.contains(
this.CssClasses_.RIPPLE_EFFECT)) {
this.element_.classList.add(
this.CssClasses_.RIPPLE_IGNORE_EVENTS);
rippleContainer = document.createElement('span');
rippleContainer.classList.add(
this.CssClasses_.RIPPLE_CONTAINER);
rippleContainer.classList.add(this.CssClasses_.RIPPLE_EFFECT);
rippleContainer.classList.add(this.CssClasses_.RIPPLE_CENTER);
rippleContainer.addEventListener('mouseup', this.boundMouseUpHandler_);
var ripple = document.createElement('span');
ripple.classList.add(this.CssClasses_.RIPPLE);
rippleContainer.appendChild(ripple);
this.element_.appendChild(rippleContainer);
}
this.btnElement_.addEventListener('change', this.boundChangeHandler_);
this.btnElement_.addEventListener('focus', this.boundFocusHandler_);
this.btnElement_.addEventListener('blur', this.boundBlurHandler_);
this.element_.addEventListener('mouseup', this.boundMouseUpHandler_);
this.updateClasses_();
this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
}
};
// The component registers itself. It can assume componentHandler is available
// in the global scope.
componentHandler.register({
constructor: MaterialRadio,
classAsString: 'MaterialRadio',
cssClass: 'mdl-js-radio',
widget: true
});
})();