Project import generated by Copybara.
GitOrigin-RevId: 63746295f1a5ab5a619056791995793d65529e62
diff --git a/node_modules/material-design-lite/src/progress/progress.js b/node_modules/material-design-lite/src/progress/progress.js
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+/**
+ * @license
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+(function() {
+ 'use strict';
+
+ /**
+ * Class constructor for Progress MDL component.
+ * Implements MDL component design pattern defined at:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @constructor
+ * @param {HTMLElement} element The element that will be upgraded.
+ */
+ var MaterialProgress = function MaterialProgress(element) {
+ this.element_ = element;
+
+ // Initialize instance.
+ this.init();
+ };
+ window['MaterialProgress'] = MaterialProgress;
+
+ /**
+ * Store constants in one place so they can be updated easily.
+ *
+ * @enum {string | number}
+ * @private
+ */
+ MaterialProgress.prototype.Constant_ = {
+ };
+
+ /**
+ * Store strings for class names defined by this component that are used in
+ * JavaScript. This allows us to simply change it in one place should we
+ * decide to modify at a later date.
+ *
+ * @enum {string}
+ * @private
+ */
+ MaterialProgress.prototype.CssClasses_ = {
+ INDETERMINATE_CLASS: 'mdl-progress__indeterminate'
+ };
+
+ /**
+ * Set the current progress of the progressbar.
+ *
+ * @param {number} p Percentage of the progress (0-100)
+ * @public
+ */
+ MaterialProgress.prototype.setProgress = function(p) {
+ if (this.element_.classList.contains(this.CssClasses_.INDETERMINATE_CLASS)) {
+ return;
+ }
+
+ this.progressbar_.style.width = p + '%';
+ };
+ MaterialProgress.prototype['setProgress'] =
+ MaterialProgress.prototype.setProgress;
+
+ /**
+ * Set the current progress of the buffer.
+ *
+ * @param {number} p Percentage of the buffer (0-100)
+ * @public
+ */
+ MaterialProgress.prototype.setBuffer = function(p) {
+ this.bufferbar_.style.width = p + '%';
+ this.auxbar_.style.width = (100 - p) + '%';
+ };
+ MaterialProgress.prototype['setBuffer'] =
+ MaterialProgress.prototype.setBuffer;
+
+ /**
+ * Initialize element.
+ */
+ MaterialProgress.prototype.init = function() {
+ if (this.element_) {
+ var el = document.createElement('div');
+ el.className = 'progressbar bar bar1';
+ this.element_.appendChild(el);
+ this.progressbar_ = el;
+
+ el = document.createElement('div');
+ el.className = 'bufferbar bar bar2';
+ this.element_.appendChild(el);
+ this.bufferbar_ = el;
+
+ el = document.createElement('div');
+ el.className = 'auxbar bar bar3';
+ this.element_.appendChild(el);
+ this.auxbar_ = el;
+
+ this.progressbar_.style.width = '0%';
+ this.bufferbar_.style.width = '100%';
+ this.auxbar_.style.width = '0%';
+
+ this.element_.classList.add('is-upgraded');
+ }
+ };
+
+ // The component registers itself. It can assume componentHandler is available
+ // in the global scope.
+ componentHandler.register({
+ constructor: MaterialProgress,
+ classAsString: 'MaterialProgress',
+ cssClass: 'mdl-js-progress',
+ widget: true
+ });
+})();