| /** |
| * @license |
| * Copyright 2015 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| (function() { |
| 'use strict'; |
| |
| /** |
| * Class constructor for Checkbox MDL component. |
| * Implements MDL component design pattern defined at: |
| * https://github.com/jasonmayes/mdl-component-design-pattern |
| * |
| * @constructor |
| * @param {HTMLElement} element The element that will be upgraded. |
| */ |
| var MaterialSwitch = function MaterialSwitch(element) { |
| this.element_ = element; |
| |
| // Initialize instance. |
| this.init(); |
| }; |
| window['MaterialSwitch'] = MaterialSwitch; |
| |
| /** |
| * Store constants in one place so they can be updated easily. |
| * |
| * @enum {string | number} |
| * @private |
| */ |
| MaterialSwitch.prototype.Constant_ = { |
| TINY_TIMEOUT: 0.001 |
| }; |
| |
| /** |
| * Store strings for class names defined by this component that are used in |
| * JavaScript. This allows us to simply change it in one place should we |
| * decide to modify at a later date. |
| * |
| * @enum {string} |
| * @private |
| */ |
| MaterialSwitch.prototype.CssClasses_ = { |
| INPUT: 'mdl-switch__input', |
| TRACK: 'mdl-switch__track', |
| THUMB: 'mdl-switch__thumb', |
| FOCUS_HELPER: 'mdl-switch__focus-helper', |
| RIPPLE_EFFECT: 'mdl-js-ripple-effect', |
| RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events', |
| RIPPLE_CONTAINER: 'mdl-switch__ripple-container', |
| RIPPLE_CENTER: 'mdl-ripple--center', |
| RIPPLE: 'mdl-ripple', |
| IS_FOCUSED: 'is-focused', |
| IS_DISABLED: 'is-disabled', |
| IS_CHECKED: 'is-checked' |
| }; |
| |
| /** |
| * Handle change of state. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialSwitch.prototype.onChange_ = function(event) { |
| this.updateClasses_(); |
| }; |
| |
| /** |
| * Handle focus of element. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialSwitch.prototype.onFocus_ = function(event) { |
| this.element_.classList.add(this.CssClasses_.IS_FOCUSED); |
| }; |
| |
| /** |
| * Handle lost focus of element. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialSwitch.prototype.onBlur_ = function(event) { |
| this.element_.classList.remove(this.CssClasses_.IS_FOCUSED); |
| }; |
| |
| /** |
| * Handle mouseup. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialSwitch.prototype.onMouseUp_ = function(event) { |
| this.blur_(); |
| }; |
| |
| /** |
| * Handle class updates. |
| * |
| * @private |
| */ |
| MaterialSwitch.prototype.updateClasses_ = function() { |
| this.checkDisabled(); |
| this.checkToggleState(); |
| }; |
| |
| /** |
| * Add blur. |
| * |
| * @private |
| */ |
| MaterialSwitch.prototype.blur_ = function() { |
| // TODO: figure out why there's a focus event being fired after our blur, |
| // so that we can avoid this hack. |
| window.setTimeout(function() { |
| this.inputElement_.blur(); |
| }.bind(this), /** @type {number} */ (this.Constant_.TINY_TIMEOUT)); |
| }; |
| |
| // Public methods. |
| |
| /** |
| * Check the components disabled state. |
| * |
| * @public |
| */ |
| MaterialSwitch.prototype.checkDisabled = function() { |
| if (this.inputElement_.disabled) { |
| this.element_.classList.add(this.CssClasses_.IS_DISABLED); |
| } else { |
| this.element_.classList.remove(this.CssClasses_.IS_DISABLED); |
| } |
| }; |
| MaterialSwitch.prototype['checkDisabled'] = |
| MaterialSwitch.prototype.checkDisabled; |
| |
| /** |
| * Check the components toggled state. |
| * |
| * @public |
| */ |
| MaterialSwitch.prototype.checkToggleState = function() { |
| if (this.inputElement_.checked) { |
| this.element_.classList.add(this.CssClasses_.IS_CHECKED); |
| } else { |
| this.element_.classList.remove(this.CssClasses_.IS_CHECKED); |
| } |
| }; |
| MaterialSwitch.prototype['checkToggleState'] = |
| MaterialSwitch.prototype.checkToggleState; |
| |
| /** |
| * Disable switch. |
| * |
| * @public |
| */ |
| MaterialSwitch.prototype.disable = function() { |
| this.inputElement_.disabled = true; |
| this.updateClasses_(); |
| }; |
| MaterialSwitch.prototype['disable'] = MaterialSwitch.prototype.disable; |
| |
| /** |
| * Enable switch. |
| * |
| * @public |
| */ |
| MaterialSwitch.prototype.enable = function() { |
| this.inputElement_.disabled = false; |
| this.updateClasses_(); |
| }; |
| MaterialSwitch.prototype['enable'] = MaterialSwitch.prototype.enable; |
| |
| /** |
| * Activate switch. |
| * |
| * @public |
| */ |
| MaterialSwitch.prototype.on = function() { |
| this.inputElement_.checked = true; |
| this.updateClasses_(); |
| }; |
| MaterialSwitch.prototype['on'] = MaterialSwitch.prototype.on; |
| |
| /** |
| * Deactivate switch. |
| * |
| * @public |
| */ |
| MaterialSwitch.prototype.off = function() { |
| this.inputElement_.checked = false; |
| this.updateClasses_(); |
| }; |
| MaterialSwitch.prototype['off'] = MaterialSwitch.prototype.off; |
| |
| /** |
| * Initialize element. |
| */ |
| MaterialSwitch.prototype.init = function() { |
| if (this.element_) { |
| this.inputElement_ = this.element_.querySelector('.' + |
| this.CssClasses_.INPUT); |
| |
| var track = document.createElement('div'); |
| track.classList.add(this.CssClasses_.TRACK); |
| |
| var thumb = document.createElement('div'); |
| thumb.classList.add(this.CssClasses_.THUMB); |
| |
| var focusHelper = document.createElement('span'); |
| focusHelper.classList.add(this.CssClasses_.FOCUS_HELPER); |
| |
| thumb.appendChild(focusHelper); |
| |
| this.element_.appendChild(track); |
| this.element_.appendChild(thumb); |
| |
| this.boundMouseUpHandler = this.onMouseUp_.bind(this); |
| |
| if (this.element_.classList.contains( |
| this.CssClasses_.RIPPLE_EFFECT)) { |
| this.element_.classList.add( |
| this.CssClasses_.RIPPLE_IGNORE_EVENTS); |
| this.rippleContainerElement_ = document.createElement('span'); |
| this.rippleContainerElement_.classList.add( |
| this.CssClasses_.RIPPLE_CONTAINER); |
| this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_EFFECT); |
| this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER); |
| this.rippleContainerElement_.addEventListener('mouseup', this.boundMouseUpHandler); |
| |
| var ripple = document.createElement('span'); |
| ripple.classList.add(this.CssClasses_.RIPPLE); |
| |
| this.rippleContainerElement_.appendChild(ripple); |
| this.element_.appendChild(this.rippleContainerElement_); |
| } |
| |
| this.boundChangeHandler = this.onChange_.bind(this); |
| this.boundFocusHandler = this.onFocus_.bind(this); |
| this.boundBlurHandler = this.onBlur_.bind(this); |
| |
| this.inputElement_.addEventListener('change', this.boundChangeHandler); |
| this.inputElement_.addEventListener('focus', this.boundFocusHandler); |
| this.inputElement_.addEventListener('blur', this.boundBlurHandler); |
| this.element_.addEventListener('mouseup', this.boundMouseUpHandler); |
| |
| this.updateClasses_(); |
| this.element_.classList.add('is-upgraded'); |
| } |
| }; |
| |
| // The component registers itself. It can assume componentHandler is available |
| // in the global scope. |
| componentHandler.register({ |
| constructor: MaterialSwitch, |
| classAsString: 'MaterialSwitch', |
| cssClass: 'mdl-js-switch', |
| widget: true |
| }); |
| })(); |