| /** |
| * @license |
| * Copyright 2015 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| (function() { |
| 'use strict'; |
| |
| /** |
| * Class constructor for Progress MDL component. |
| * Implements MDL component design pattern defined at: |
| * https://github.com/jasonmayes/mdl-component-design-pattern |
| * |
| * @constructor |
| * @param {HTMLElement} element The element that will be upgraded. |
| */ |
| var MaterialProgress = function MaterialProgress(element) { |
| this.element_ = element; |
| |
| // Initialize instance. |
| this.init(); |
| }; |
| window['MaterialProgress'] = MaterialProgress; |
| |
| /** |
| * Store constants in one place so they can be updated easily. |
| * |
| * @enum {string | number} |
| * @private |
| */ |
| MaterialProgress.prototype.Constant_ = { |
| }; |
| |
| /** |
| * Store strings for class names defined by this component that are used in |
| * JavaScript. This allows us to simply change it in one place should we |
| * decide to modify at a later date. |
| * |
| * @enum {string} |
| * @private |
| */ |
| MaterialProgress.prototype.CssClasses_ = { |
| INDETERMINATE_CLASS: 'mdl-progress__indeterminate' |
| }; |
| |
| /** |
| * Set the current progress of the progressbar. |
| * |
| * @param {number} p Percentage of the progress (0-100) |
| * @public |
| */ |
| MaterialProgress.prototype.setProgress = function(p) { |
| if (this.element_.classList.contains(this.CssClasses_.INDETERMINATE_CLASS)) { |
| return; |
| } |
| |
| this.progressbar_.style.width = p + '%'; |
| }; |
| MaterialProgress.prototype['setProgress'] = |
| MaterialProgress.prototype.setProgress; |
| |
| /** |
| * Set the current progress of the buffer. |
| * |
| * @param {number} p Percentage of the buffer (0-100) |
| * @public |
| */ |
| MaterialProgress.prototype.setBuffer = function(p) { |
| this.bufferbar_.style.width = p + '%'; |
| this.auxbar_.style.width = (100 - p) + '%'; |
| }; |
| MaterialProgress.prototype['setBuffer'] = |
| MaterialProgress.prototype.setBuffer; |
| |
| /** |
| * Initialize element. |
| */ |
| MaterialProgress.prototype.init = function() { |
| if (this.element_) { |
| var el = document.createElement('div'); |
| el.className = 'progressbar bar bar1'; |
| this.element_.appendChild(el); |
| this.progressbar_ = el; |
| |
| el = document.createElement('div'); |
| el.className = 'bufferbar bar bar2'; |
| this.element_.appendChild(el); |
| this.bufferbar_ = el; |
| |
| el = document.createElement('div'); |
| el.className = 'auxbar bar bar3'; |
| this.element_.appendChild(el); |
| this.auxbar_ = el; |
| |
| this.progressbar_.style.width = '0%'; |
| this.bufferbar_.style.width = '100%'; |
| this.auxbar_.style.width = '0%'; |
| |
| this.element_.classList.add('is-upgraded'); |
| } |
| }; |
| |
| // The component registers itself. It can assume componentHandler is available |
| // in the global scope. |
| componentHandler.register({ |
| constructor: MaterialProgress, |
| classAsString: 'MaterialProgress', |
| cssClass: 'mdl-js-progress', |
| widget: true |
| }); |
| })(); |