| /** |
| * @license |
| * Copyright 2015 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| (function() { |
| 'use strict'; |
| |
| /** |
| * Class constructor for Ripple MDL component. |
| * Implements MDL component design pattern defined at: |
| * https://github.com/jasonmayes/mdl-component-design-pattern |
| * |
| * @constructor |
| * @param {HTMLElement} element The element that will be upgraded. |
| */ |
| var MaterialRipple = function MaterialRipple(element) { |
| this.element_ = element; |
| |
| // Initialize instance. |
| this.init(); |
| }; |
| window['MaterialRipple'] = MaterialRipple; |
| |
| /** |
| * Store constants in one place so they can be updated easily. |
| * |
| * @enum {string | number} |
| * @private |
| */ |
| MaterialRipple.prototype.Constant_ = { |
| INITIAL_SCALE: 'scale(0.0001, 0.0001)', |
| INITIAL_SIZE: '1px', |
| INITIAL_OPACITY: '0.4', |
| FINAL_OPACITY: '0', |
| FINAL_SCALE: '' |
| }; |
| |
| /** |
| * Store strings for class names defined by this component that are used in |
| * JavaScript. This allows us to simply change it in one place should we |
| * decide to modify at a later date. |
| * |
| * @enum {string} |
| * @private |
| */ |
| MaterialRipple.prototype.CssClasses_ = { |
| RIPPLE_CENTER: 'mdl-ripple--center', |
| RIPPLE_EFFECT_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events', |
| RIPPLE: 'mdl-ripple', |
| IS_ANIMATING: 'is-animating', |
| IS_VISIBLE: 'is-visible' |
| }; |
| |
| /** |
| * Handle mouse / finger down on element. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialRipple.prototype.downHandler_ = function(event) { |
| if (!this.rippleElement_.style.width && !this.rippleElement_.style.height) { |
| var rect = this.element_.getBoundingClientRect(); |
| this.boundHeight = rect.height; |
| this.boundWidth = rect.width; |
| this.rippleSize_ = Math.sqrt(rect.width * rect.width + |
| rect.height * rect.height) * 2 + 2; |
| this.rippleElement_.style.width = this.rippleSize_ + 'px'; |
| this.rippleElement_.style.height = this.rippleSize_ + 'px'; |
| } |
| |
| this.rippleElement_.classList.add(this.CssClasses_.IS_VISIBLE); |
| |
| if (event.type === 'mousedown' && this.ignoringMouseDown_) { |
| this.ignoringMouseDown_ = false; |
| } else { |
| if (event.type === 'touchstart') { |
| this.ignoringMouseDown_ = true; |
| } |
| var frameCount = this.getFrameCount(); |
| if (frameCount > 0) { |
| return; |
| } |
| this.setFrameCount(1); |
| var bound = event.currentTarget.getBoundingClientRect(); |
| var x; |
| var y; |
| // Check if we are handling a keyboard click. |
| if (event.clientX === 0 && event.clientY === 0) { |
| x = Math.round(bound.width / 2); |
| y = Math.round(bound.height / 2); |
| } else { |
| var clientX = event.clientX !== undefined ? event.clientX : event.touches[0].clientX; |
| var clientY = event.clientY !== undefined ? event.clientY : event.touches[0].clientY; |
| x = Math.round(clientX - bound.left); |
| y = Math.round(clientY - bound.top); |
| } |
| this.setRippleXY(x, y); |
| this.setRippleStyles(true); |
| window.requestAnimationFrame(this.animFrameHandler.bind(this)); |
| } |
| }; |
| |
| /** |
| * Handle mouse / finger up on element. |
| * |
| * @param {Event} event The event that fired. |
| * @private |
| */ |
| MaterialRipple.prototype.upHandler_ = function(event) { |
| // Don't fire for the artificial "mouseup" generated by a double-click. |
| if (event && event.detail !== 2) { |
| // Allow a repaint to occur before removing this class, so the animation |
| // shows for tap events, which seem to trigger a mouseup too soon after |
| // mousedown. |
| window.setTimeout(function() { |
| this.rippleElement_.classList.remove(this.CssClasses_.IS_VISIBLE); |
| }.bind(this), 0); |
| } |
| }; |
| |
| /** |
| * Initialize element. |
| */ |
| MaterialRipple.prototype.init = function() { |
| if (this.element_) { |
| var recentering = |
| this.element_.classList.contains(this.CssClasses_.RIPPLE_CENTER); |
| if (!this.element_.classList.contains( |
| this.CssClasses_.RIPPLE_EFFECT_IGNORE_EVENTS)) { |
| this.rippleElement_ = this.element_.querySelector('.' + |
| this.CssClasses_.RIPPLE); |
| this.frameCount_ = 0; |
| this.rippleSize_ = 0; |
| this.x_ = 0; |
| this.y_ = 0; |
| |
| // Touch start produces a compat mouse down event, which would cause a |
| // second ripples. To avoid that, we use this property to ignore the first |
| // mouse down after a touch start. |
| this.ignoringMouseDown_ = false; |
| |
| this.boundDownHandler = this.downHandler_.bind(this); |
| this.element_.addEventListener('mousedown', |
| this.boundDownHandler); |
| this.element_.addEventListener('touchstart', |
| this.boundDownHandler); |
| |
| this.boundUpHandler = this.upHandler_.bind(this); |
| this.element_.addEventListener('mouseup', this.boundUpHandler); |
| this.element_.addEventListener('mouseleave', this.boundUpHandler); |
| this.element_.addEventListener('touchend', this.boundUpHandler); |
| this.element_.addEventListener('blur', this.boundUpHandler); |
| |
| /** |
| * Getter for frameCount_. |
| * @return {number} the frame count. |
| */ |
| this.getFrameCount = function() { |
| return this.frameCount_; |
| }; |
| |
| /** |
| * Setter for frameCount_. |
| * @param {number} fC the frame count. |
| */ |
| this.setFrameCount = function(fC) { |
| this.frameCount_ = fC; |
| }; |
| |
| /** |
| * Getter for rippleElement_. |
| * @return {Element} the ripple element. |
| */ |
| this.getRippleElement = function() { |
| return this.rippleElement_; |
| }; |
| |
| /** |
| * Sets the ripple X and Y coordinates. |
| * @param {number} newX the new X coordinate |
| * @param {number} newY the new Y coordinate |
| */ |
| this.setRippleXY = function(newX, newY) { |
| this.x_ = newX; |
| this.y_ = newY; |
| }; |
| |
| /** |
| * Sets the ripple styles. |
| * @param {boolean} start whether or not this is the start frame. |
| */ |
| this.setRippleStyles = function(start) { |
| if (this.rippleElement_ !== null) { |
| var transformString; |
| var scale; |
| var size; |
| var offset = 'translate(' + this.x_ + 'px, ' + this.y_ + 'px)'; |
| |
| if (start) { |
| scale = this.Constant_.INITIAL_SCALE; |
| size = this.Constant_.INITIAL_SIZE; |
| } else { |
| scale = this.Constant_.FINAL_SCALE; |
| size = this.rippleSize_ + 'px'; |
| if (recentering) { |
| offset = 'translate(' + this.boundWidth / 2 + 'px, ' + |
| this.boundHeight / 2 + 'px)'; |
| } |
| } |
| |
| transformString = 'translate(-50%, -50%) ' + offset + scale; |
| |
| this.rippleElement_.style.webkitTransform = transformString; |
| this.rippleElement_.style.msTransform = transformString; |
| this.rippleElement_.style.transform = transformString; |
| |
| if (start) { |
| this.rippleElement_.classList.remove(this.CssClasses_.IS_ANIMATING); |
| } else { |
| this.rippleElement_.classList.add(this.CssClasses_.IS_ANIMATING); |
| } |
| } |
| }; |
| |
| /** |
| * Handles an animation frame. |
| */ |
| this.animFrameHandler = function() { |
| if (this.frameCount_-- > 0) { |
| window.requestAnimationFrame(this.animFrameHandler.bind(this)); |
| } else { |
| this.setRippleStyles(false); |
| } |
| }; |
| } |
| } |
| }; |
| |
| // The component registers itself. It can assume componentHandler is available |
| // in the global scope. |
| componentHandler.register({ |
| constructor: MaterialRipple, |
| classAsString: 'MaterialRipple', |
| cssClass: 'mdl-js-ripple-effect', |
| widget: false |
| }); |
| })(); |